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Messages - Coenmcj

#181
Cheers. :)
World name : Nemacolin

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Did not find terrain def with short hash 34466 for cell (0, 0, 0).

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

A few times

Map compressor decompression error: No thingDef with short hash 11384. Adding as null to dictionary.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object

  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0

  at Verse.MapFileCompressor+<ThingsToSpawnAfterLoad>c__Iterator158.MoveNext () [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0

  at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0

  at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0

  at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String fileName) [0x00000] in <filename unknown>:0

  at Verse.RootMap.<Init>m__513 () [0x00000] in <filename unknown>:0

  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0


This is an interesting one. By the looks of things, you're missing a few Terrain defs, I'll see what I can do about Reproing this from home later.

Edit : Is this a fresh install?
Edit : Have you wiped your old Appdata folder?
Edit : Might suggest redownloading and see if that fixes it.
#182
No idea why it would be trying to open with Adobe Reader.
Right click on the .zip and go to 'Open with' then select 7Zip, that should do it?..
#183
Adobe Reader is for .PDF files,
what you'll want to open up the .Zip is Winrar, 7Zip, JZip, A program like that, using one of these should allow you to get at the Rimworld.exe file which is what you run the game with. :)
Zip files are so you don't need to download as much data, as it makes the files smaller.
#184
1. Lay out some conduit on the ground just inside a doorway
2. chuck molotov
3. ???
4. Profit
#185
Definitely buy it now, you won't regret it. :) Steam is coming, eventually.
#186
You know what's more terrifying than an Output_Log that suddenly stops? one that doesn't start at all. D:
#187
General Discussion / Re: Boomrats
April 11, 2016, 08:02:43 AM
I'd have to say a throwup between Tortoises and Squirrels;
on one hand, Squirrels are ridiculously fast, and tend to bunch up, you'll be swarmed and slaughtered in seconds, like ground-piranhas
on the other, Tortoises are ridiculously slow, and you tend to forget about them until sometime in hte next season when they finally show up and you have a few dozen armoured, face-destroying monstrosities lumbering through your fields looking for easy prey..
#188
Quote from: Negocromn on April 09, 2016, 08:06:01 PM
haha

well, the first time I had a social fight both of my colonist had plasteel longswords equipped and I didn't pause or anything, went to check on them like almost 10 seconds later and they had their swords out in the animations beating each other, my heart stopped for a moment, thought I'd have a new cripple and a new dead body

they were just beating each other with their fists tho, so all good and no scars too

I'm so glad that this was remedied, cause iirc, the social fighting is like a targetted psychotic break, and they could use weapons (atleast in psychotic break's), when I run in a colony of shotgun/gladius wielders, things get scary.
#189
This'd be pretty cool, memories of Meeeshter Reynolds come to mind. ;)



#190
Thankfully the parasites have a limited, although hidden cure time, takes 10 treatments to heal a colonist of them. :)
But until then, you've gotta rig a painstopper or a joywire onto them, if you can find one, not that easy on Extreme
#191
It's not entirely legal, but... Dev mode. ;)

#192
It allows for alot of juicy drama to unfold, since It's just become knowledge to me that you can have affairs with other colonists. None of this was possible in A12, I can't wait to read the stories that'll inevitably pop up now due to the intricacies added this alpha. :D
#193
Off-Topic / Re: Saint's GFX
April 11, 2016, 06:36:17 AM
I dunno why, but I'm getting a pre-zerg kerrigan vibe off the first one.
These are pretty cool dude.
#194
Off-Topic / Re: Count to 9000 before Tynan posts!
April 11, 2016, 06:28:10 AM
Ok that was a clever one, I'll give you that
3211

Damn Adamiks... Your colony looks like something straight outta a horror film, blood and gore everywhere.
#195
General Discussion / Re: Psychopath's in Alpha 13.
April 11, 2016, 06:25:36 AM
Quote from: StorymasterQ on April 11, 2016, 03:25:42 AM
Maybe they're just hypocrites.

"I'm fine with shooting, killing, maiming and slaughtering...if I'm doing it, not you."

That could be a Rimworld quote.
This, so much. Sneak it into that Trailer thread and see if it sticks! ;D