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Messages - Coenmcj

#1921
I have mine set in a semi circle, with the centre piece made of a layer of stone with the constructors behind it; the Shooters firing inwards, at the constructor's barricade using whatever weapons on hand but straying from high damage firearms, as there are more shooters than constructor's

Couldn't get a screenie at the time because I'm not on the computer right now
#1922
Unfinished / Re: [Project] (Alpha 3) "Project Sky"
April 29, 2014, 08:16:16 AM
This seems interesting... Secret projects are always fun.
#1923
Outdated / Re: [MOD] (Alpha 3F) E-Vehicles (v.0.01)
April 29, 2014, 08:03:25 AM
Is there any way to alter a pawn's size/speed?
If so I can imagine that you could replace the pawn with a slightly larger/speedier one that doesn't have any "free will" of sorts that you must manually order around?

Just brainstorming here, Is it actually possible with the current coding options though?
#1924
Ideas / Re: Vehicles
April 29, 2014, 07:51:11 AM
Please check the post date before contributing.  :)
But welcome to the Ludeon community, we hope you have a good time here.

But on-topic, I'm fairly sure vehicles are a long way off, as there are other core stuff to add and tweak before something such as vehicles may be considered in the main game.

However I do hope you check out the modding community (http://ludeon.com/forums/index.php?board=12.0)  as there is some interesting stuff you might enjoy, for example (http://ludeon.com/forums/index.php?topic=2170.0) Evul's E-Vehicle mod.
#1925
Stories / Re: The Fourth Colonist
April 26, 2014, 04:42:12 AM
A thing that isn't necessarily the wisest, but a thing nevertheless. Although I do suppose we domesticated wolves didn't we, maybe you're making a race of domesticated boomrats... D: OH GOD WHAT HAVE YOU DONE. we have to stop it before they're taking us over from within!
#1926
General Discussion / Re: Alpha 4
April 23, 2014, 02:44:50 AM
"It's done when it's done" - Some guy, 2013
The month is generally just a rough estimation, especially with indie titles such as rimworld, could come sooner, could come later.

Just be patient. it'll come eventually
#1927
General Discussion / Re: How to publicize RimWorld
April 23, 2014, 02:42:01 AM
I noticed this thread too late to be helpful, I would have to say TB, scott manley (Although he's already covered it, perhaps he could do a recover?) Sips, maybe Lewis/Duncan. really anyone with a larger following.
#1928
Cheers for an awesome mod! I've been using this in conjunction with the big bang mod and I've been getting a few errors in relation to nuclear power plants.

Mainly, Enumeration Operation errors when Nuclear Debris overlaps uranium/hoppers
and then Secondly whenever someone shifts the debris to a dumping zone, it teleports the pawn out of the square and producing an error each time.
#1929
Outdated / Re: [MODPACK] (Alpha 3) The BIG Bang
April 18, 2014, 07:57:48 AM
After playing it for a good while I only seem to get the odd Enumeration operation Error when dealing with radioactives
#1930
Outdated / Re: [MODPACK] (Alpha 3) The BIG Bang
April 18, 2014, 02:54:24 AM
First post says it's for A3E. I take it you didn't notice the silent A3F update or forgot to update the post?
#1931
There was no noticeable april fool jokes until april second. :/
#1932
Ideas / Re: The ability to plan
March 19, 2014, 12:53:30 AM
So Blueprint mode, and the ability to MAKE blueprints?

Count me in, At the moment I have a whole multitude of Red squares inside my mountain that the colonists are itching to get at.
#1933
Ideas / Re: Rimworld 7
March 17, 2014, 06:53:31 PM
1200 silver for 6 people for 14 days? What a bargain, 6 new slaves for the price of 1! :D
#1934
Quote from: StorymasterQ on March 17, 2014, 02:23:10 AM
"Hey, where's Jack?"
"He's still playing that sim game, The Sims X000, I think."
"He hasn't been pulling his weight for days, now. What's the problem?"
"I think he mentioned that his sim guy is stuck in his computer playing this game about being stuck in a rim world."
"Woah, recursion."
My word!

The fourth wall has been broken!
We must evacuate before it goes deeper!
#1935
General Discussion / Re: Tynan is getting nasty
March 17, 2014, 06:44:18 PM
Quote from: Plasmatic on March 17, 2014, 01:08:21 PM
"A group of daredevil raiders have dropped in your vicinity.

However dropping in proximity or even through structures has it's downsides, some may have been injured or killed upon impact."

But does that mean that other raiders... the ones that don't crash near your base will need to have significantly less health loss upon re-entry?, as it stands they spawn rather damaged the majority of the time.