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Messages - Thorin

#16
General Discussion / Re: new owner of the game
October 09, 2015, 02:44:23 AM
Quote from: harpo99999 on October 08, 2015, 03:31:47 AM
you forgot to harvest the EARS, jaws & nose as well as the eyes, arms, legs, one lung, one kidney, then the either the other lung/kidney/heart/liver

Totally forgot about the facial stuff.
Thx Harpo.
#17
only obedient pawns obey "the law!"  8)

It would be nice to have the old lock back.
#18
General Discussion / Re: new owner of the game
October 06, 2015, 07:20:00 AM
Quote from: Shadowman on October 05, 2015, 02:02:36 PM
I think i joined team crazy.

You're welcome.

Quote from: FridayBiology on October 06, 2015, 12:35:33 AM
Evil bastard... that would've been a waste of good pair of lungs and kidneys...

@Shadowman
the best order for organ farming, would be both arms, legs and eyes. 1 kidney, 1 lung and then choose liver, heart or the extra kidney/lung.
#19
Thx Latta, for the quick fix  ;D .

The message is now available and the in between room is at a healthy -46 degrees Celsius.

[attachment deleted due to age]
#20
General Discussion / Re: new owner of the game
October 05, 2015, 06:53:43 AM
and don't forget to relax in that cozy leather sofa (made from humans)
#21
Quote from: Selonianth on October 04, 2015, 08:24:22 AM
No Clean Please, loads without showing any errors in the debug, but there's no "cleaning area" zone in my interface. Maybe because of EdBInterface?

Could be already found out by you, but you find the 'cleaning' under the same menu option, where you can set the other area's (like for animals etc.)
#22
Quote from: flankspeed on October 04, 2015, 12:35:39 AM
v42 Broke the exhaust ports on the industrial cooler. They just refuse to link to the cooler now and say "unavailable" while the cooler says exhaust ports "0".

Tried starting a new game...same result.

Can someone else confirm. I want to make sure it's not a problem with the mods I am running.

Ah, I too can confirm the "unavailable" message. That would explain why I have problems with my freezer. Since this is my first time using this mod, I thought that it was normal.
#23
Outdated / Re: (Alpha 12) No Raid Storyteller v1.0
October 05, 2015, 03:00:44 AM
Quote from: TLHeart on October 01, 2015, 01:41:37 PM
Thanks for this mod, have it loaded with the veg garden mod for some fun...

Have noticed that the initial one man raid, that Tynan made a change in alpha 12 to send earlier than before, will still happen. Not a game breaker, as it is very peaceful after that.

I consider this as an extra potential member for the colony :D and yes it very peaceful, I like it a lot.

Although it's just bad planning on my side to be honest. Normally you would be swimming in riches (weapons, clothing) from the raids. It was November before I knew it and people started getting cold with a cold snap on top of it. Pawns needed rescue, suddenly dying on their beds because of hypothermia.

Grrr,. Parka's, I need to make them myself now (instead of getting them as loot) and I was already happy because everyone had good or better clothing. Oh well, no one will be allowed to be outside until then.

#24
Ingame music or my sound cloud collection of dubstep/house.
#25
General Discussion / Re: Things I Wish I'd Known Sooner
October 01, 2015, 08:04:45 AM
Quote from: Fernbhoy on October 01, 2015, 06:23:55 AM
no matter how many times i reload my game, my same 4 colonists are destined to get Maleria on the same day.

It just means that the event is already scheduled, but not yet defined on what's going to happen. Try the same with a raid event ;)

What I saw is, that the raid will still happen. But since there are more options to choose from. I had mechs, then it were tribals, next is was a siege, back to tribals etc. was fun for few reloads. I choose for the mech raid as I have no problems with them (10 tribals just wrecked my colony of 3 pawns).
#26
General Discussion / Re: Hunted animal herds manhunting
October 01, 2015, 07:50:32 AM
Hunting can trigger "the Revenge of the Herd".
There can be a psychic event that targets a specific animal or animals berserk.
Those are the two I know of that keep it specific to 1 animal type.

The psychic drone of an alien ship targets every living creature, so doesn't seem like it.
#27
General Discussion / Re: eyes, kidneys, liver
October 01, 2015, 03:48:55 AM
In the Mods forum and sub-forum Releases, you can find a lot of mods.

From normal to synthetic if you want to research and then craft them
EPOE

Or grow them
GrowGoods
#28
whaaat no cooks, oh those poor hungry buggers :P j/k.

I have 3 phases for this
First: They can bunk on the cozy leaves and grass outside, for that nice "I'm on vacation in the wilderness" feeling.
Second: Sleep where your coffin will be.
Third: Have a nice room (5x6) with stuffs in it, somewhere in that deep mountain, you dwarf!
#29
Stories / Re: Sad Stories
September 29, 2015, 09:14:25 AM
Quote from: Canaris on September 20, 2015, 10:08:12 AM
I just headshoted an 8 years old bunny with dementia and catharacts in both eyes  :'( :'(

Im sooo sorry little buddy ;(

If it did survive, that bunny never saw it coming nor will it remember it for long.
#30
Quote from: Latta on September 28, 2015, 06:57:21 PM
I doubt it's from NCP neither EPOE. But adding EPOE might have caused minor save corruptions.

After fiddling for a few hours, with different orders of loading mods on an existing save. The moment that all were included, this kept happening. Therefore I agree with your statement.
Although none of these mods really require a new colony, starting a new colony was without problems.

Though as a sysadmin for profession, it irks me sometimes that uncontrollable things will happen, while expecting a flawless result. But that is my problem  ;D

Anyhow, thanks for the time spend and sorry for the inconvenience caused.
I learned a lesson in this, when mucking around with mods, always start a new colony to be sure.