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Messages - Untrustedlife

#46
Quote from: milon on June 25, 2014, 07:44:06 AM
If this is going to be slow paced I might be able to jump in after all. I usually only can play one or two days per week.  I'd love to be a part of this if I don't hold it up too badly.

One reply is good enough, ill be starting my turn now.
#47
General Discussion / Re: Instadeath problem
June 24, 2014, 09:54:22 AM
At the moment, there is a sort of "time limit" (according to tynan)
you are supposed to die between day 70-150
This is temporary though (I believe).
100 days is most definitely not "instadeath" either in my opinion(in fact its a decent run).
#48
General Discussion / Re: Call for Alpha 5 testers
June 24, 2014, 09:52:41 AM
Quote from: Tynan on June 23, 2014, 04:49:07 PM
Hey all, so I'm working on testing Alpha 5 and I could really use some help! If you're interested in testing, finding bugs, finding repro steps, and submitting them to the system (and answering my questions about them) please just post here stating so. If you have any relevant experience that'd be good to know too!

Obviously I'll prefer if you actually own the game.

Thanks all!

I would love to help bug-test this wonderful game of yours (if you let me , that is).

(I am a programmer as-well, so i could put things into perspective when notifying you of the various bugs/glitches/exploits)

Its also summer break and I only work at night, so :)
#49
Ideas / Re: Our Rimworld Stories!
June 24, 2014, 09:48:17 AM
Quote from: Tynan on June 23, 2014, 09:25:13 PM
Quote from: StorymasterQ on June 23, 2014, 08:58:57 PM
Will the historical logs be detailed enough for an instant replay of the colony from start to finish?

No.

The history as yet records graphs of some key quantities, and records of certain events. It doesn't give a full replay and doesn't do "historical figures" - though this may appear later.


I thought this was supposed to appear later (You mentioned it once or twice (the hist figs)).
(nothing more then that)
#50
Quote from: milon on June 23, 2014, 01:28:06 PM
Untrustedlife's signature pretty much says it all.  In case the signature ever changes:

Quote from: Untrustedlife
So dwarf fortress in space eh?
I love it.

I love it so much.

Please keep it that way.
Why do i feel a sudden urge to change my sig.......
#51
Quote from: decanus on June 23, 2014, 08:43:02 AM
Ah thought so was hoping i was wrong, wonder if modding in such a facility would be feasible i will have to have a look at some modding guides. cheers for the help johntiger

Sounds to me like a feature  that tynan should consider adding...
#52
I for one, love this idea.
#53
Ideas / Re: Our Rimworld Stories!
June 23, 2014, 08:40:55 AM
Quote from: StorymasterQ on June 23, 2014, 01:18:45 AM
So, it IS going to be a Dwarf Fortress-like history?

Yep :)

I belive that is the plan.

I believe historical figures are a planned-thing as-well (people who were kidnapped would, for example come back as a raider)
#54
Ideas / Re: Bring Back Blasting Charges
June 23, 2014, 08:40:16 AM
Quote from: Psyckosama on June 23, 2014, 05:13:51 AM
Quote from: Mattorious on June 13, 2014, 08:33:07 PM
Step 1. Open Rimworld
Step 2. Click on mods
Step 3. Click on "Blasting Charges"
Step 4. ???
Step 5. Profit

:)

*facepalm*

I was saying bring them back as part of the game and not an "official Mod".

I create MODS. I think I know how to turn them on...

But they are OP, that is why they were removed.
#55
I would describe the genre as "df-like".

It is a management game, but you are constantly under threat if death, just like dwarf fortress.

The story aspect of it is VERY df like. (you can get awesome stories out of the game that are all unique)

#56
General Discussion / Re: crazy squirrels?
June 22, 2014, 08:07:12 AM
Quote from: Splinterbee on June 21, 2014, 12:09:25 PM
Phycic wave? I know I spelled that wrong, DONT call me stupid tho XD

We wont call you stupid for anything... this forum is quite friendly.
Its not like... *gulp*... the OTHER forums...
#57
Quote from: sooryguy101 on June 21, 2014, 09:49:17 AM
woah, slow down. the game is in alpha and their is no way to predict when the game will be completed. tynan before said he could expand the game infinitly as much as he wanted. he could add so much until the game is released, one step at a time.

"Dwarf fortress 2 - Rimworld"
#58
Ideas / Re: Settlement clothing
June 21, 2014, 09:50:28 AM
Quote from: vagineer1 on June 21, 2014, 02:59:23 AM
I like the idea, just take out the armor degradation.

degredation would work, (just make it slow)

Dwarf fortress does that.

I personally hope he adds a armor system that has a bit more depth then just adding hp.
#59
Ideas / Re: Security orders
June 21, 2014, 01:26:14 AM
Quote from: AwesumnisRawr188 on June 20, 2014, 04:09:05 PM
Maybe just a guard spot that you can assign a group of colonists in no order and they would take turns by themselves. It'd be another use for the warden skill, and maybe have a positive impact on mood for feeling secure.


The "feeling secure" buff would be so easy to abuse.... how about no "feeling secure" thought, but teh rest of the idea is fine...
#60
Ideas / Re: mental break ideas/disasters
June 21, 2014, 01:24:05 AM
Not bad