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Messages - Untrustedlife

#481
It is?
I figured it was but wasn't sure, searched up butchering only one topic came up. was really old and Tynan never replied to it.


Thats good. Hope he adds rotting as-well.

Thanks.
#482
Ideas / Butchering animals for meat/food? And rotting.
January 07, 2014, 05:47:46 PM
I think we should be able to butcher animals for food.
Or is that planned?

also
if they lay out too long they rot (and the food is poisonous if it is rotten)
#483
General Discussion / OST and threats?
January 07, 2014, 05:21:39 PM
When will there be a soundtrack for this game?
If there is music it doesn't play on my computer.

Also what kinds of threats do you plan on adding in the next update, if any?
#484
General Discussion / Re: Insufferable Fires
January 07, 2014, 05:12:47 PM
then have your citizens put them out, you should know (and probably do) that this game isn't supposed to be easy...
tis..well..dwarf fortress in space.. basically.

Maybe Tynan could add fire extinguisher objects that can put out fires and double as blunt weapons?
#485
General Discussion / Re: Insufferable Fires
January 07, 2014, 01:58:41 PM

I like fires and the game, once you get too many, it starts raining (in the current version) so maybe tehs epeopel s complaints were fixed.
#486
Ideas / Re: Infantry Weapons
January 07, 2014, 01:56:00 PM
Low tech level people will exist in the he game to.
Swords/Bows/crossbows for these people.
Maybe with a twist.
#487
I really like he idea of stockpiles, they fit.... and they mean you have to strategize more with where you put things...will the citizens run and grab the metal required to build?
I would make a stockpile room.
#488
Color wheel in my opinion is best. The more customization the better in my opinion.
#489
Ideas / Re: Silly Ideas
January 07, 2014, 12:03:36 AM
This seems extremely neat,I was going to make a thread for this but:
might I add Space anomalies like what happened multiple times non star trek.

I'm talking weird time-space- disturbances that cause strange things to happen, one of your colonists gets cloned after walking into an anomaly, the clone is evil.
suddenly a bunch of plants randomly grow in one location , a sink hole forms. etc.
colonists get flung around for awhile.

An anomaly forms near your reactor (or some other thing) the object is turned into a windmill.

colonist walks into one, is torn in half.

Some weird person walks out of the anomaly hangs around for a while and walks away.

Somebody comes out of one, e is dressed in medievel tech level clothes,.. freaks out since he just got teleported into your base where the anomaly is.


Things like that.
Obviously the space anomalies would be extremely rare and you would get a notification when they happen.

Isn't space fun?
#490
General Discussion / Re: Wait..Trans-animals? AWESOME.
January 06, 2014, 10:12:15 PM
Quote from: Tynan on January 06, 2014, 05:14:18 PM
Quote from: Ender on January 06, 2014, 04:24:52 PM
well i certainly think whomever wrote this is quite the author and should be applauded, though i highly doubt this should give any real expectations of the actual game. And once again, to the author good damn job very well written!

I wrote it, of course, and thank you very much!

I do hope to have other xenohuman characters in the game, with appropriate stats, but it won't be till mid-year at the earliest.

I am certainly excited to see trans-humans and trans-animals in the game later in its development.
Trans-goats who ensalved there human captors seems so awesome.
Machine life, also awesome.
Even if I have to wait until mid-year.. :)
#491
You deserve more viewers good sir.
#492
Ideas / Re: new building algorytm
January 06, 2014, 02:33:09 PM
Not sure what you mean by "Your face looks stupid" but alrighty then...I think...
#493
Off-Topic / Re: Starbound a Rimworld server...
January 06, 2014, 02:24:22 PM
I would totally do this.
I love both these games.. :)
#494
General Discussion / Wait..Trans-animals? AWESOME.
January 06, 2014, 01:52:53 PM
so I just found this:

here:
https://docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub
tynan linked me to it.

Quote
The adaptive and engineering processes that have branched baseline humanity into these uncounted variations have also applied to our flora and fauna. Where we colonize, we bring our ecosystems of plants and animals with us. These creatures subsequently adapt to their new conditions of moisture, chemistry, light levels, gravity, temperature, and seasonal cycles. In addition, plants and animals have been bred and engineered for countless purposes across the galaxy.
One consistent class of modification we’ve seen applied to a wide variety of creatures is intelligence enhancement. Dogs, pigs, monkeys, gorillas, whales, dolphins, and elephants have all been engineered and combined with human DNA to produce smarter variations. Some variants are created as pets. Other are made to do work too dangerous or unpleasant for humans, and beyond the capacities of a culture’s AI. Some are created as warriors and weapons - hyper-intelligent guard dog, a bird scout that can speak what is sees, a bomb-carrying suicide monkey. These brain modifications are often paired with physical changes - fingers so a pig can manipulate tools, or a humanlike larynx and mouth so a dog can talk.
Such intelligence-enhanced animals are collectively classified by their degree of brain power and called by a specific prefix like so:
Opti - Indicates enhanced but still sub-human intelligence. Optianimals can usually use tools, form long-term goals and organize into primitive social groups, but can’t speak more than a few words, read, or think abstractly. Optidog, optipig, optiwhale, optimonkey.
Trans - Indicates intelligence in the human range. Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian.
Many times, these modified animals have, during a regressive catastrophe, been forced into interbreeding with an unmodified animal population, producing descendants of widely varying levels of intelligence.

In a few cases, transanimals have become the dominant species on a planet, eliminating or enslaving the remaining humans.
Other than intelligence enhancement, humanity has applied a wide variety of modifications to its pets, crops, livestock, and houseplants. Sometimes these new species become part of the natural environment and thereafter evolve further into a new kind of organism. Some confirmed examples are:
Boomrat: A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.
Boomfruit: Probably engineered as a novelty, this explosive plant evolved to be larger and more dangerous until it became the equivalent of a hand grenade, complete with murderous shrapnel. Its explosiveness dissuades predators. After that, people learned to farm the plant, using its explosive fruit as a weapon.
Whip cactus - Created as part of a military defense system, whip cactus whips out and strikes moving creatures nearby.
Terraforming plants: Many plants - especially desert varieties - have been modified into terraforming versions that emit far more oxygen than the original species during photosynthesis.
Rocketrees - These trees form rocket fuel in their cores over many years. They were created as a fuel source and are extremely dangerous in a fire.



Does this mean we could get a planet of the apes type scenario..?
That is so sweet..
What do yo guys think.
#495
Very neat.