After thinking about how a mod had some stupid research requirement for its items,
I realized how powerful and central machining is.
After slogging through bows and arrows and swords, having to rely on traders and pirate drops for halfway decent weapons,
the best defense being the turret and a killbox .. finally you get to produce your own guns and armor.
All the guns but two. And the ability to break down mechanoids.
Which makes the decision which guns to build only a matter of how much ressources I have, Instead of what can I do
and therefore my point stands that machining makes most firearms useless.
---- Interruption ----
after just checking the research tab again I realized that microelectronics is no required for machining as I thought it was ..
this makes part of my argument moot, since you can reach machining earlier than I thought
and right now I can't tell if it's a Alpha-Version thing or mod related .. my research tab is really cluttered.
but I think the point is still valid
---- End of Interruption ----
My proposal I want to discuss here is as follows.
I would prefer if the abilities of the Machining Table were a bit more spread out.
Making Pistols or Revolvers, Shotguns and Bolt-Action Rifles at the Electric Smithy ( to have a bit of difference to Tribals )
And Modern Weapons finally at the Machining Table.
Spacer Tech takes extra research anyhow.
Disassembling Weapons for Parts should also go to the Machining Table,
while disassembling Mechanoids should go to the Electric Smelter.
Before I wrote myself in another emberassing situation I checked facts :
The crematorium and the electric smelter should change places in the research list.
A Crematorium today is gas powered and reaches only about 850 °C.
While Iron has a melting point of 1150 °C and Steel of 1200 °C and above. ( making steel from iron actually creates heat up to 1600 °C and needs cooling by mixing scrap steel into it )
For future Tribal Stuff .. starting with the simple fireplace pottery and ceramics use the same temperature ranges as above ..
( and as I just relearned the technique is about 30.000 Years Old .. )
Finally Electric Smelting can create 3500 °C .. which in my oppinion would be about right the mechanoid material plasteel, which is made to endure space and re-entering a planetary atmosphere.
So Tribals get a cheaper smelter to use all the scrap metal that is lying around, while the Electric Smelter should actually require Machining as basic research, because a sustained arc of light needs a bit of know how.
I hope no one is to confused by my rambling .. whats your oppinion on this ?
I realized how powerful and central machining is.
After slogging through bows and arrows and swords, having to rely on traders and pirate drops for halfway decent weapons,
the best defense being the turret and a killbox .. finally you get to produce your own guns and armor.
All the guns but two. And the ability to break down mechanoids.
Which makes the decision which guns to build only a matter of how much ressources I have, Instead of what can I do
and therefore my point stands that machining makes most firearms useless.
---- Interruption ----
after just checking the research tab again I realized that microelectronics is no required for machining as I thought it was ..
this makes part of my argument moot, since you can reach machining earlier than I thought
and right now I can't tell if it's a Alpha-Version thing or mod related .. my research tab is really cluttered.
but I think the point is still valid
---- End of Interruption ----
My proposal I want to discuss here is as follows.
I would prefer if the abilities of the Machining Table were a bit more spread out.
Making Pistols or Revolvers, Shotguns and Bolt-Action Rifles at the Electric Smithy ( to have a bit of difference to Tribals )
And Modern Weapons finally at the Machining Table.
Spacer Tech takes extra research anyhow.
Disassembling Weapons for Parts should also go to the Machining Table,
while disassembling Mechanoids should go to the Electric Smelter.
Before I wrote myself in another emberassing situation I checked facts :
The crematorium and the electric smelter should change places in the research list.
A Crematorium today is gas powered and reaches only about 850 °C.
While Iron has a melting point of 1150 °C and Steel of 1200 °C and above. ( making steel from iron actually creates heat up to 1600 °C and needs cooling by mixing scrap steel into it )
For future Tribal Stuff .. starting with the simple fireplace pottery and ceramics use the same temperature ranges as above ..
( and as I just relearned the technique is about 30.000 Years Old .. )
Finally Electric Smelting can create 3500 °C .. which in my oppinion would be about right the mechanoid material plasteel, which is made to endure space and re-entering a planetary atmosphere.
So Tribals get a cheaper smelter to use all the scrap metal that is lying around, while the Electric Smelter should actually require Machining as basic research, because a sustained arc of light needs a bit of know how.
I hope no one is to confused by my rambling .. whats your oppinion on this ?