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Messages - SpaceDorf

#181
+10 to that.

Same for ressources or equipment like Sleeping Bags
#182
Ideas / Re: Sewer System - Plumbing
January 08, 2018, 05:19:14 AM
Good argument.

I think shit hits the fan often enough in Rimworld without the need to include actual feces to the Windgenerator.
#183
Releases / Re: [B18] Marvin's Stuff
January 08, 2018, 05:08:57 AM
That sucks.. but thanks for the answer.
#184
Those Backstories were implemented long before the animal skill.

But yes it would have been a great Idea to upgrade those Backstories to fit the addition of this skill.

But that is what the Beta Phase will be about. Balancing and Fixing Inconsistencies.

#185
Colonists will eat kibble which can be made from hay  ;D
#186
Outdated / Re: [A18] High Tech Laboratory Facilities
January 08, 2018, 04:19:24 AM
Because Windows is an Asshole and puts it shit everywhere when you are not looking.

Happened to me as well, when I was working a mod, but I can't recall the circumstances at the moment.

I ended up with a desktop.ini in every subfolder of the mod
#187
Releases / Re: [B18] ModSwitch - a Rimworld mod manager
January 08, 2018, 04:08:53 AM
Quote from: Harry_Dicks on January 05, 2018, 12:40:06 PM
This mod is an absolute MUST HAVE. However I have a simple request - do you think we could get numbers beside the mods?

:o
Genius.
#188
Releases / Re: [A18] SimpleSidearms (1.2.2)
January 08, 2018, 04:07:18 AM
I think you can only forbid the auto-switch to melee in general, not set it up for individuals.
#189
Thanks for sharing.
#190
Outdated / Re: [A17] SeveralPuffins mods for A17
January 08, 2018, 03:58:41 AM
I miss those mods as well especially the funny hanky-panky with romance diversified.
#191
Mods / Re: [Mod Request]Fear System
January 08, 2018, 03:33:14 AM
Hi filemon.

The fear / trust mechanic in Rimworld was the earliest implementation of the Mood bar.

You could decide between keeping your Pawns happy or have them live in constant fear to keep them in line.
I can't quite remember if they would leave or freak out if the conditions were not met.

This was replaced by the mood bar, which made the whole system a lot more reasonable and was later expanded by the Joy bar to add a mental need to the bodily needs of food and sleep.
#192
Hi Chicken, I would love to help you with that, because that will become a very awesome mod and would include the Production of Colony Mechanoids.
But I do not have the knowledge and talent myself.

But.

SargeBjornsons' GeneticRim would be the perfect starting point for this project.
The production of Different Species in a Workshop, combined with the production aspect of ChJees' Androids Mod.
GeneticRim has also the ability to draft and control animals and give them special powers ( which in your case could be special weapons .. )
#193
Mods / Re: Pathogen Mod[B18]
January 08, 2018, 03:18:06 AM
And you know, you released in the wrong subforum ?

There is a releases Subforum where threads for current mods are posted.
The main page is more for general questions and suggestions for mods.
#194
Releases / Re: [B18] Marvin's Stuff
January 08, 2018, 03:15:36 AM
Hey Marvin, I was downloading all of your mods again and would like to suggest a QoL addition to your homepage.

Could you add the Date of your last update next to the link of the mod ?
This way I would know better which mods were updated lately and which weren't.

I have subscribed to the newsletter, but are not always willing to check my e-mails to recheck which mod was updated exactly.
#195
My pleasure.

I built them the wrong way so often, I needed that bridge to remember how to connect them correctly  ::)