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Messages - SpaceDorf

#31
Mod bugs / Re: Game freeze and crash when Form Caravan
January 27, 2020, 03:35:43 PM
you still need it but it is a bit faster than caravan creation and the loading process is worlds better
#32
Mod bugs / Re: Caravans & pods not moving
January 26, 2020, 12:08:12 PM
I had the same problem with the WorldUI , maybe you even stumbled upon my thread.
Can you return to your colony when clicking onto Pawns in the colony ?

I caused this problem myself though, by editing my savegame without backup and had a vastly different modlist than you and the problems did not occur in earlier savegames.

Sadly I found no solution for my save and had to start over.

A Notable content changing overlap in your modlist and mine are :

GiddyUp,
RimOverhaul ( though I use the without gas variant )
GeneticRim,
AdvancedBiomes,
SetUpCamp,
GoExplore,
MiscCore and Robots,
PickUpandHaul,
RoadsOfTheRim,
Hospitality,
and Instead of VG i use MoreVanillaCooking

I know there is an issue with Save Our Ship 2 and GiddyUp, maybe Boats causes something similiar.



#33
Mod bugs / Re: Game freeze and crash when Form Caravan
January 26, 2020, 11:51:33 AM
I have similiar problems.

Sadly it is not a single mod or bug you I can blame for it.
When this happens to me it is a mixture of to many mods, to much items loaded/loadable into the caravan and my somewhat dated CPU.
Those expanded farming, food and uninstall everything mods really bloat the caravan menu.
( Not to mention using a Caravan Weight Improvement mod on a Brachiosaurus. 10 tons of cargo are just my kind of !!FUN!! ;D )

In my experience the hangup is caused by the supply/disctance/time - calculation of the caravan, which is executed everytime something is loaded onto the caravan.

My workarounds so far are : Load Supplies and other Food Items last ( subverted by pawns carrying meals, which factor into the calculation )
Create Multiple Caravans and merge them on the world map.
Use RuntimeGC to clean up the games memory before creating a caravan.

Don't use Caravans use some expanded DropPod Mod, still gotta load food last.
#34
Support / Re: Mod help for my fiancé's first try!!
January 21, 2020, 12:51:27 PM
the AllowTool for other conviniences.

in addition to extended artwork, the select artwork mod

Misc Robots, so the pawns are less occupied with hauling and cleaning.

Mods that add more food and planting variety and cute animals. ( bunnies, sheep, minions, spiders, shoggoths .. )

GiddyUp, Riding cute animals is always a good thing

Rational Romance, for more personal interaction

rpg style inventory ... see the bling, wear the bling,
jewelry crafting .. make the bling

tennants, similiar to hospitality

and i always forget how many gui and QoL mods there are.

zen garden, wild cultivation, fertile fields ..
#35
The Wheelchair is interesting, because it's use is beyond peg-legs. It is a way to deal with a frail or broken back, that would leave a Pawn immobile even with archotech legs.
#36
Quote from: LudeonIsTrash on December 31, 2019, 07:01:28 AM
Tynan has never designed a game in his life.  He only designs luck generators like you'll find in a casino.  .....

I finally found an answer to that :

Rimworld is nothing like a Casino. You Pay only once and you get the Whole Game without DRM, DLC, PTW,  Micro Transaction and all the other casino bullshit modern GamePaydesign From TripleA to Free Mobile Apps gives you.
Instead you get an active gamer and modding community which is still active years after the release of the final game.

The gameplay itself is deceptivly easy, while solving the problems the Game throws at you require actual thinking.
Again, nothing like a Casino.
If you feel inclined to mention Poker or Blackjack, which require thinking and strategy.
Those are actually the Games where the Casino could loose money.
... actually .. for Poker the Casino wins all around, because it is only used as location.. the Players have to bring and lose or win their own money .. no Casino Money is actually at risk.
#37
General Discussion / Re: DRM-free = pirated version?
January 12, 2020, 07:42:38 AM
No. This means if you buy from Ludeon directly you get 2 Versions for the price of one, while all the moneys goes to the developer.

If you buy on Steam you get the Steam Version. And since Steam is a DRM System in itself, this Version of Rimworld is called the Steam Version.

If you buy from Ludeon you get a Download Link from SendOwl, where you can Download a Version of Rimworld without using Steam. You also get a Steam Key, so you can access Rimworld from Steam and the Workshop as well.

If you don't use Steam you get an E-Mail notifying you, that a new Version is available for Download.

Most Mods both available on Steam Workshop or here in the Forums. Some Mods are Workshop or Forum exclusive.

To close the circle. If you own the Steam Version, you can copy the Folder whereever you want, and use this
"X:\Games\Rimworld\RimWorld64\RimWorldWin64.exe -savedatafolder=SaveData"
to run the game without Steam .. using it DRM-Free.

Finally ... Yes. Some of those People using the DRM-Free Version of Rimworld may have pirated the game. But since every DRM gets cracked sooner or later, thats just a fact of life.
And to be honest. For some games I get the DRM Free Version even after I bought them, because the DRM is just so annoying.
#39
Ideas / Re: when can vehicles and horses be added
January 06, 2020, 12:24:41 PM
If you need something bigger, get Boats!

if you want it fast SRTS Extended gives you Plane Like Drop Pods

and if you want to conquer other planets get the Death Star Construction Kit
Save Our Ship 2
#40
Help / Re: Pink Squares For head Apparel ??
December 28, 2019, 08:18:50 AM
Congratulations.
You are baptised by error and xml and reached a new level of understanding
Welcome to the Rimworld of Modding.

And my condolences. This is some kind of Hotel California deal.
#41
Help / Re: Pink Squares For head Apparel ??
December 27, 2019, 01:04:09 PM
It is possible to create "offline versions" of steam mods, which get ignored by Steam then.
I don't know if it's a vanilla option, but you should use fluffies mod manager anyways  ;D
#42
Releases / Re: [1.0] Quarry
December 27, 2019, 12:44:55 PM
Strange,
RF made a patch for this.
I am assuming you researched terraforming, then it should work like this :

a.) research terraform ==== EDIT ==== Terraforming Research is not necessary ====
1.) Build Quarry
2.) Deconstruct Quarry
3.) A message appears -  " Once the Quarry has been deconstructed, you can designate colonists to cover the old ground with soil in order to get a usable terrain where the quarry once was. Use the Reclaim Soil command to designate an area for reclaiming
4.) To confuse the player a bit, the reclaim soil designator is a tool under the "floors" menu of the architect tab. Looks like a hoe over dirt.
5.) Designate the area of the quarry to be soiled. ( works similiar to smoothing )
#43
Help / Re: Pink Squares For head Apparel ??
December 27, 2019, 12:26:30 PM
you could repair the hair-bug with a barber or character edit mod, that lets you change hairstyles ingame

sometimes reloading or waiting helps, because it's an ingame hickup with the graphic adress ( happens with tiered androids in my game, a new android starts as pink rectangle and fixes itself after looking away for a few minutes )

use the mod- "show mod designators" - this little gem expands the item description of every modded item with the Name of the corresponding Mod

error by unzipping : the process created a folder to much, so the directory for the graphic becomes incorrect.

and like Canute said check every mod that adds either weapons or armor if it's CE compatible. Alpha Animals as well, I don't remember if you have to.
#44
Hi there Rooloo,

I keep getting the following error on StartUp.


[HugsLib][ERR] WhatTheHack caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
at CustomThingFilters.CustomThingFilters/Patch_StorageAndIngredients/ThingFilter_CopyAllowancesFrom_Patch.CopyCustomFilter (Verse.ThingFilter,Verse.ThingFilter) <0x00036>
at (wrapper dynamic-method) Verse.ThingFilter.CopyAllowancesFrom_Patch1 (object,Verse.ThingFilter) <0x003ff>
at Verse.RecipeDef.ResolveReferences () <0x00239>
at WhatTheHack.Base/<ImpliedRecipeDefs>d__46.MoveNext () <0x008c6>
at WhatTheHack.Base.GenerateImpliedRecipeDefs () <0x000a8>
at WhatTheHack.Base.DefsLoaded () <0x02898>
at HugsLib.HugsLibController.OnDefsLoaded () <0x00086>


Any Idea what the reason could be ?

https://gist.github.com/HugsLibRecordKeeper/8cd26b073dda88ea16a0f61d29c5941c
#45
Support / Re: No Menu and Interaction on the WorldMap
December 17, 2019, 02:17:09 PM
Thanks ;)

You really think I should remove a mod from my list  :o ;D