Quote from: Shian on July 25, 2016, 07:11:40 PM
Oh, look! Even better!
Bought a new hen only to have it be dropped outside where it got attacked and eaten by a wild fox almost immediately. By the time I even gave the order to go kill the fox it was dead.
Why did the drop ship not drop it in the orbital station area?! It's wide open, only a few stacks of junk lying around.
Why is the stuff I trade for constantly getting taken away?
Bad Luck
It does not have to be a special trade post, but I support the Idea of setting a visitor area,
if traders don't hang around in the kill zone they lead their muffalos to my farming area where they eat the crops,
there are so many social mods out there, why not set a visitor area in which visitors of the colony will stay.
you can design your trading post for yourself, beds, stables, even offer awesome food and your colonists could mingle with
the visitors.
Family members could actually talk to each other, the traders could tell stories about the rest of the world ..
in such small comunities a visiting trader is actually a big event. Which could also give you social points with the faction