Quote from: Hypolite on October 07, 2013, 01:33:04 AM
RimWorld is based on Unity, which is supposed to do all the heavy-lifting. That makes a programmer life easier building the first stages of the game, but has some limitations, notably technical: if Unity is hardwired to use only one core, Tynan would have to rewrite most or all of his code using a different framework/language to make use of multithreading.
Ah - I've got extensive experience in HPC, but i'm not a game developer. So i know enough to theorycraft my existing knowledge into gaming
Thanks for the clarification, though!