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Messages - Canute

#166
Support / Re: No events or raids
December 04, 2021, 04:52:27 AM
hugslib is a libary mod that some other mods need, similar to harmony.
But maybe you don't use any mods, then the problem is more suspect.

At the option you should have a button for Saved data location/folder, there you can find the logfile player.log.
Try to attach the file to your answer. You need to use Reply button to see file attachment options.
Like before, you should have loaded a savegame before.

Maybe you should try out first if events (incidents) generell work at your savegame.
Enable developer mode at the options.
Then some icon's appear on top.
Use Debug action menu.
Then Incident (map), and try out various ones.
When they are working, and you don't have any error's (red text) at the log window (the top left icon).
You might just be (un)lucky not to get raids.
That isn't untypical, and can happen for a few ingame years, so long you got other incidents.
#167
They are both "Travel suplies" like the tab name show.
All things the caravan need for traveling are there.
Food,Medicin,Bedrolls and maybe other i don't be aware at moment.
Sure you can made a caravan without medicin and bedrolls, but both increase the success for the caravan.
From my side i would add recreation food/drugs here too, but i think to remember the pawn's don't use them at their own while one caravan.

The market value, the ones with the $ before the numbers.

The only bug i see, that there isn't an label on top what the column means. Sure RW veteran assoisate nutrition and day's until rot for the 2 coloured column's.
But not fresh player.
(Note for Phaenor to forward that maybe)

At the Item's tab, i rather would call it Cargo not Items, you can add all the resources/stuff.
But the caravan don't use/need them.

I don't see your point yet. Maybe i don't understood it right.
Maybe try to explain it different or with some examples.


#168
The value is allready be displayed.
Maybe you don't understood the 2 green rows.
One is the nutrition, not everyone know the value's of all meals and raw food. Special when you use mod's they can differ from vanilla stuff.

The other show how long some food stay fresh. It don't made sense to carry 3000 corn from your fridge that will maybe rot in 2 days to a 3 travel days settlemet to sell it.
Or take fine meal for 6 days travel, since they rot at 3 days.

Sure when you allways use automatic mode, you don't get bothered with that.
#169
Support / Re: No events or raids
December 03, 2021, 10:57:51 AM
Then there arn't any future incidints and no bad one which may block the other ones.

The problem must be different.
Did you try to change the storyteller ? You can do that anytime over the options.
And it maybe would be helpful to see the log.
When you use hugslib, just press CTRL-F12 or use the Share log button at the log window, after you loaded the savegame.
#170
Help / Re: Completely Lost in Harmony Patches
December 03, 2021, 02:03:49 AM
Noone would ban you for that.
Must be another reason or a mistake.
#171
Does the cat's got attacked ?
Then i think it is legit that they can flee outside the allowed zone. But they will return once they arn't at flee/panic anymore.

#172
Hi,
when you don't have experience in moding, how do you think you can solve the issue ?
Open a file with the texteditor and change a value ? Sorry but that don't work with that kind of error's.

The only thing you can do to report the issue to the mod author.
But now is the problem to identify the mod.
The only hint i see is "Thing_Frame_Facility_ResearchCounter", some research building should be finished, if you know what building that is, you prolly should know what mod add or change it.

As normal player your shouldn't add mod's that throw out error's at activation before you start a new colony.
#173
Support / Re: No events or raids
December 02, 2021, 07:02:45 AM
Hi,
depend on the error it could be that some "bad" event block the future events.
When you don't got any events (visitor,caravan,weather,mad animals.....) at all then this is prolly the case.
Then you can remove that event from your savegame.
Backup the savegame
Open it with an texteditor
search for <queuedIncidents>
Then you find a list of incidents (events), just delete the first one from <li> to </li>.

But when you got other event, then the problem is different.
Be sure for the next colony, your modlist is errorfree (check the 1.link from my signature).

#174
Mods / Re: Need help with the console comands
December 02, 2021, 05:15:12 AM
There are no console, so there isn't any console commands.
But when you enable developer mode at the options, you have icons on top.
One of the are Debug action.
Search there for Research.
Or when you don't use any research mod, you should see when you select a research project "Debug:finish now".
#175
Help / Re: How to do (if pawn has hediff with def = x)
December 02, 2021, 03:35:12 AM
Sorry no clue about it.
But i would look at the vanilla code of the health window.
Normaly all hediff are listed there.
#176
Hi,
normaly RimFridge is a very stable mod and i never encounter problems with it.
But generating a new settlement via caravan isn't a common task. Let me gues you got a minified fridge at the caravan inventory ?
If you still got the savegame before you create the settlement, you should try to contact Kiame the author (forum or steam) and give him the link to the savegame.
He is very competent and i think he will find out why the settlement fail with his mod (or conflict with another one).
https://ludeon.com/forums/index.php?topic=32980.0
#177
I can reproduce it.
Must be a mistake with "Star Squire" which disallow handling/aristic.
Same happen with "Aspiring physical" or maybe other with handling disabled.

BUT, i can't say if it is a bug overall.
Because animal skill get used at hunting too. That mean when the pawn hunt alot of animal's the skill can raise and get used. But he never can train any animal.
#178
Hi,
when you use Steam you can try to switch to the unstable/beta version.
Just to check if these error is allready fixed.
#179
Support / Re: No Sound
November 30, 2021, 05:07:39 AM
Hi,
most reasons for missing sound are some sound tools you have installed additional to the regular driver which prevent Rimworld to use the default OS output.
#180
There is no special DRM-free version, mod's works for all versions.
Just grab the steam version, and when you still don't know how to do that read the 1. link of my signature.