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Messages - Canute

#181
Hi,
QuoteI'm playing the game normally until yesterday it happened.
since there was no update or change yesterday (1.3.3159 is out for weeks) and you got the problem with/without mods i highly think the problem is at your side/mashine.
Any driver update or windows patch the last days ?
Did you try to change the resolutions or the UI scale if that change anything.
#182
Bugs / Re: Quest message bug
November 23, 2021, 05:31:24 AM
Sorry my mistake.
I though that steam allready got a higher version number but that's only for the unstable branch.

#183
Mod bugs / Re: Map turned grey after reloading save
November 22, 2021, 06:58:13 AM
Hi,
finding the faulty mod(s) arn't that easy.
When you looked at all the error messages, they are basicly all the same just with different plant's they can't be spawned.
A mod name isn't visible either.
But you can see
SpawnSetup_Patch3
Spawn_Patch3
FinalizeLoading_Patch1
Patch mean, some mod modified that routine.
When you use hugslib (add it if you don't use it allready) upload the log with the Share log button or press CTRL-F12 and open it.
At first you see the modlist followed by the patchlist.
Check the patchlist with the patches i mention before, with some luck you can find a modname by this way.
Otherway, .... you are doomed ! :-(
#184
Bugs / Re: Quest message bug
November 21, 2021, 08:36:57 AM
That can't be true, even the DRM-free version got 3162 and steam is mosttimes ahead.
Check if you arn't at a fixed beta build or try out the unstable/beta build if they allready fixed these quests.


#185
Bugs / Re: Quest message bug
November 21, 2021, 07:04:29 AM
You play with
1.3.3159
could you please update the game to the latest version and check if anything change.
#186
Bugs / Re: Quest message bug
November 21, 2021, 03:58:47 AM
Hi,
could you please read "How to report a bug" and give some more informations.
Log file (which would show the RW version too)  as file attachment and maybe savegame.
#187
Mods / Re: Patching a New Smithy
November 19, 2021, 11:56:37 AM
Maybe try following websearch
"xml validator notepad++"
#188
Mod bugs / Re: pawn started 10 jobs in one tick
November 19, 2021, 07:09:36 AM
Hi,
please allways include the full log file not only just the error.
Since you use hugslib, use the green button "Share log" at the log window, that include modlist and patchlist.

From the error alone it is impossible to say that mod do it.
It could be from one of these patches
TryStartErrorRecoverJob_Patch0
StartJob_Patch3
EndCurrentJob_Patch6
ReadyForNextToil_Patch1
Maybe you find these at the patchlist i mention before, and find a mod at this way.

Mosttimes it is a modconflict with another mod.

Overall don't use mod's that arn't for your version and don't have error's at the beginning (Log is full of errors), maybe read the 2.link from my signature.

P.S. better don't use Multiplayer when you play solo.
#189
Support / Re: Core Game Running Slowly
November 19, 2021, 04:10:14 AM
QuoteI did not see any red lines; however, the shared file contained many more lines than the debug log showed and without colors.
Yep, it share modlist,patchlist and logfile.
And 1 line at the logwindow are multiple lines at the log too, the window just compress them and shown at the little window at the bottom.

From the log i don't see anything that should slowdown the game
The
QuoteFailed to parse dependency: <li />.
Inner exception: System.IO.InvalidDataException: Invalid packageId: ''
  at ModManager.Dependency.TryParseIdentifier (System.String text, System.Xml.XmlNode node) [0x00080] in <b3e2aa26c8b542b5a81bc78423c21851>:0
is curious, but i don't think it got much influence.

When you say, that even new colonies are slown down, you maybe can use that. Deactivate half of the mod, create a new colony and control if you still got the lag.
Maybe at this way you can find the mod that cause the lag.
But at first you should try out plain vanilla game (Keep harmony and hugslib) if that runs fine.
When even vanilla is laggy, i would say you have problems with your mashine or windows (possible virus/virustool).

You can use the hugslib feature quickstart (top right icon) to quickstart test colonies.

Not much help i can give you, the most work is at your side.
But mod's can be a bless (when anything works fine) or a curse (when nothing works well).
5000+ mods, and not everyone is tested with each other mod, conflicts are ...
#190
Just a question to you, what do you await ?
You disallow that your colonist would instantly die, but without heart ...
Sure another alternative would be that you got a death timer when a instant kill happen, that allow you to made some emergency things, like implant some spare heart.
But what's about the brain or when the whole torso got blasted away ?

Ok yes, the combination is exploidable, endless storages of vital organs, but heavy mood penalty with colonist got organ harvested too.
Honestly, i rather plant smokeleaf and roll joints for profit then organs.
#191
Support / Re: Core Game Running Slowly
November 18, 2021, 02:21:11 AM
Hi,
since you manualy delete the installation and reinstalled it i don't think there is any problem with the installation.
I hope you don't remove mod's/DLC from any ongoing colony, that is mosttimes a bad idea and can lead to more problems and sometimes you can't even load the savegame.

Big colony, with alot of pawns (colonist and animals) need alot of CPU work and will slow down the gameplay. Special animals on the seek for food, it is better to pen them and feed them with hay/kibble.

You also should enable developer mode, then you can open the log window with the top left icon.
Any repeating red text (errors) slow down the gameplay too.
But solving error's on ongoing colonies is a difficult tast, special since you removed mod's the original error can turned into something else.
Maybe post the player.log as fileattachment after you loaded the savegame and played a few seconds, or when you use hugslib use the Share log button from the log window.
#193
Support / Re: (none) cannot craft at certain tables
November 17, 2021, 06:17:01 AM
Hi,
did you ever wonder what these shiny green button "Share log" do, you can see at the log window down left ?
A much easier way to share logfile and modlist.

From the log i can't say why you can't craft at certain tables, prolly some modconflict or generell mod errors.
You should clean up your modlist (read the 2. link from my signature) and read the suggested mod load order at the description from some mods (special Rocketman).
#194
Support / Re: Help with mod bug
November 15, 2021, 03:20:24 PM
You can try to disable mod's that are safe to disable during gameplay like
Achtung
Numbers
Job Splitter
Pawn rules
...
and look if something change. Just keep that last savegame untouched so you allways got a return point.

Did you try to rebuild the com console if that helps ?
#195
Bugs / Re: Invisible colonists (Vanilla)
November 15, 2021, 06:46:40 AM
When the issue is the videocard yes.
Maybe it is a driver issue, you can try to report the issue to Intel support.
There was an issue with intel drivers at 1.2 with wrong background colours that appear after some driver update. People needed to use older driver until some newer driver fixed the issue.