Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Canute

#196
Bugs / Re: Invisible colonists (Vanilla)
November 15, 2021, 03:01:33 AM
Hi,
at first write down 1000 times "I need to read sticky/pinned/bold topics on top of a forum first, before i post something" in this case "How to report a bug".
It could be a bad installtion or that the videocard isn't supported by the unity engine anymore.
Enable developer mode at the option, open the log window with the top left icon.
When you see some red text it is a bad installation. Manual delete the installation folder, and let it repair/reinstall again.

No error, it could be a videocard problem.
When you got 2 videocard, tell Rimworld to use the other card.
Update the driver.
When you use steam, install the 1.2 version (different unity vesion)  and check if you see the pawns.
But basicly nothing we can fix.
#197
Support / Re: Cant load starting tile
November 15, 2021, 02:53:26 AM
Hi,
i am pretty sure all the messages don't belong to EdB Prepare carefully.
Try to read the 2. link from my signature and fix your modlist.
#198
Support / Re: Help with mod bug
November 15, 2021, 02:51:35 AM
QuoteI changed all the outdated mods to current versions. Here is my updated debug log and mod list.
A wise decision, never use a mod that is made for a different RW version ! :-)

And since you use hugslib, do you ever wonder what these nice green button "Share logs" do ? :-)

The error is about Com. console and military aid.
From the modlist i can't recognize any mod that might do anything with the console.
Maybe  Supply and Demand but i am total unsure.

From my playthroughs from older games, that Werewolfs/Vampire/Elder things sometimes got trouble with other mods and throw out jobdriver errors.
But you can't remove these mods, so you need to live with that problem.

Sorry, can't be a help. Location the faulty mod during gameplay is mosttimes an difficult task.

#199
QuoteWho killed the raider? 
It is an old fact, that you or your colony is responsible for anything that happen on your map.
When a visitor/caravan member die from some predator/mech/insect you normaly loose standing with that faction.
In your case
-  Visiting caravan downs him (no colonists involved)
it doesn't matter if one of your pawn pull the trigger, it happen on your map.

The only curious thing is that the caravan took the corpse. Maybe a new mechanic never heared/notice it myself.

But yes, it could be a bug that a random pawn get the -15 mood, that is something Phaenor need to investigate.
So please post you meme, or upload the  savegame somewhere and post the link.
#200
Mod bugs / Re: Bug: Player.Log infinite size?
November 14, 2021, 04:30:10 AM
I think the audio issue is based on your mashine not mods.
Do you use any audio software for enhanced options or this kind or maybe headsets.
Maybe deactivate/uninstal these, that windows just use the plain audio driver.

Alternativ, you should disable all mods beside harmony/hugslib check if the problem happen on a vanilla gameplay too.
When you don't got error's half of your mods, check again until you found the mod with that strange behavior.
Then you could just delete the Sounds folder from that mod and maybe contact the mod author and ask for help.
#201
Support / Re: Could not resolve reference to object
November 14, 2021, 04:17:34 AM
Hi,
as player you can't do much against error's that appear during gameplay.
Removing mods during gameplay is mosttimes a bad idea.
Made your modlist errorfree before you start a colony.
Think about your mods, why do you use Walllight together with Third Age (mod that forbid modern technology).
Take a look at he 2.link of my signature.
#202
Mod bugs / Re: Bug: Player.Log infinite size?
November 13, 2021, 08:12:06 AM
Hi,
yep some mod authors add some debug messages to their mod, but they forget to remove these once the mod is working.
But everytime you start rimworld the logfile get newly created.
Start the game
load the savegame
play a minute then pause.
Look at the log (enable developer mode at the option, then the top left icon).
Maybe you can identify the mod from the messages that appear there.

If you don't have any clue, you need to use the try&error hammer.
At first try it out at a new colony, just use the hugslib quickstart feature to 1 click start a test colony (top right icon shift leftclick).
Check the log if you still got log spam.
Deactivate some of your last mods and repeat it, until the log spam is gone.
Don't forget to leave a message for the author at the mod discussion.

I saw you have a red "!" before Scar Removal Plus.
That shouldn't be. Unsubscribe that mod, that would remove all loal data, then resubscribe.
Or maybe use the autosort button, i don't saw any requirement from that mod, but who knows.
#203
Hi,
QuotelameACM.acm caused an Access Violation (0xc0000005)
  in module lameACM.acm at 0033:62362cef.
first time i saw lameACM.acm, so i didn't a websearch.
https://www.processlibrary.com/de/directory/files/lameacm/401148/
Look's like the race use somekind of sound that your tool don't like.
Try to uninstal/deactivate lameACM and try it again.
#204
Hi,
wenn you look at the log, you find an repeating error.
Any you find 2 mod name at it.
Carousel
Soyuz (Rocketman)
So i would investigate in to these and deactivate Rocketman at first, then maybe Carousel.
#205
Bugs / Re: Graphical Bug on Menu and in-game
November 12, 2021, 02:38:09 AM
Hi,
you should try to play with the different resolutions for window mode, or fullscreen mode.
And Windows need a min. resolution of 1024 (i think).
#206
Help / Re: Modding etiquette questions
November 11, 2021, 06:09:39 AM
You allways should check what licence they use for their mod, and what these licence allow.
If you don't know just ask the author about it.
#207
Hi,
at first you made a good job with the modlist at first.
I don't see any error just some warnings. Basicly i would start a colony with that modlist myself ! :-)

But that is no garantee that all mod's are working well together with all mods.

QuoteException registering AvaliMod.AvaliPack AvaliMod.AvaliPack in loaded object directory with unique load ID pack_-1: System.ArgumentException: An item with the same key has already been added. Key: pack_-1
I would ask the author of RimVali about it.

QuoteException drawing RttR_Stormcutter14887572: System.NullReferenceException: Object reference not set to an instance of an object
  at GiddyUpCore.CompOverlay.PostDraw () [0x000cd] in <942f92b9ca4c44c8b8c2fdcdc6d1509d>:0
GiddyUp is normaly a pretty safe mod to use, so when you know what mod add RttR_Stormcutter, i would contact that author why Giddyup got problems.

QuoteTrying to save reference to a discarded thing Doukid with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
Such msg. could be ignored. since these item/entry are designed that they are "saveDestroyedThings=true".

QuoteCould not resolve reference to object with loadID Job_48860376 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number
Can be ignored too, it just mean the job don't got saved (right) at the savegame, but the pawn's shouldn't stuck and find a new job.
Not sure which mod you can blame for it. GiddyUp or something else.

But beside the Exception errors, you geting alot of such warnings (yellow msg.) after loading and they can be ignored.
More critical are errors (red text) during gameplay.
But basicly you can't do much. If you can identify the mod which may cause the problem you can ask the mod author about it.

So long that savegame just got some minor error's it is still playable.
Good luck with it.


#208
Ideas / Re: Mod.io integration
November 10, 2021, 12:22:21 PM
Try and take a look at the 1.link from my signature, maybe you find RimPy useful.
#209
No.
Sendowl = DRM version.
At the picture you see i was using 3102, and it say "it is the latest version".
That is the problem, when the msg. say i got the latest version, i don't need to check sendowl.
The dev's need to update the version check if they push another version to sendowl (maybe GOG too).

#210
I can download 1.3.3162 over sendowl but Rimworld itself show that the version is uptodate.
Look's like the version check server need some love.