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Messages - Canute

#9811
If it doesnt work, there is a A15 Recycle mod.  Vegetable garden and Medivial times got recycle appearal too.
#9812
Outdated / Re: [A15] Ancestral Spirits - ALPHA
November 22, 2016, 05:58:36 AM
I think too, there need to be a control about the prayer.
I though the braziers are just how much max. magic i can use, i just notice now, i can switch them off.
At last there need a better description about the shrine and prayers.
#9813
Ideas / Re: Items id love to see
November 20, 2016, 03:43:45 PM
A beautyfull face bionic , that replace eyes,ears,nose and jaw with the one of Glitterworlds last topmodel ? :-)
#9814
QuoteZhentar not sure its this or the mods in question but I get that same error I posted when using:

https://ludeon.com/forums/index.php?topic=27331
https://ludeon.com/forums/index.php?topic=26958

Its ALWAYS when roofs need constructing, now it could be it does it without those mods but I havent checked yet, i just get spammed with:
I think it might be an issue with [A15] Work Smarter, the 1. link, because i use Hauling hyst. and better path. too and don't got this problems.
#9815
Necromancy mod ? Skeleton slaves to haul and clean, Zombie soldiers, Life drain spells to heal the necro ? :-)

Who cares about different power networks, they just should watch not to cross the lines :-)

#9816
QuoteIt is pretty impossible to determine the cause of death, especially in a way that it can't be exploited (e.g. by turning up the heat). So I have to punish every case.
Yep i can understand this, but
whats about attacked by wildlife animals and/or by enemys of the visitors ?
Ok, special the case with 2 enemy faction can be exploided, i just need to call caravans from 2 diff. factions at once and gather the remains if thei chiefs wouldn't blame me for that.
But do i need realy need to assign escorts or kill all possible aggresive animal on a map ?
#9817
QuoteWent from about +5 to -78 and hostile from this and somehow didn't lose anyone.
Is there any way you can set something that berserk visitors don't make their whole faction flip if you fight back?
Sounds like the faction just was minimal neutral.
Then the berserk die, and the chief got angered and lower the friendship and the whole faction went hostile. shit happens.
This is nothing the mod can prevent. Next time try to mellee the berserk one with fists, and hope he survive.
A whole cat/orassans group die on heart stoke on a heatwave at their guest room because i didn't got a climacontrol at the guestroom (cats only like +25 on default). That was a heavy drop on the friendship too.


#9818
QuoteBeen giving this a try again and steel is a real issue.
Yep, on my 1. try i got a similar problem.
But you should use steel at first only for things you need steel for.
Other items you can build with iron, you should use that.
Solar collectors with aluminium.
Once you got the smelter, it doesn't matter anymore.
#9819
Hi, this is a real nice mod, you put much work into it.
To bad it isn't a total conversion yet. You should create a scenario with all the disabled buildings/events that didn't fit into the style.
And maybe you can add some kind of RimMagic, the autor stoped the work, dang i just notice he even delete the threat.

But the main reason i want to suggest, You allready made subcategories for the appeareals, but the problem are there are still things at the same categorie you can wear together like pants,t-shirt/tunic, duster.
Maybe you can rearange them like at prepare carefully, at this way you can see easyer what can be combined.
#9820
Outdated / Re: [A15] Power - advanced powergeneration
November 18, 2016, 03:35:57 AM
ehhh wouldn't that be a none-adv. power generation ? :-)
#9821
Releases / Re: [A15] Mew's Mods
November 18, 2016, 03:25:50 AM
QuoteThe very idea of a battery that can hold 100000 seems extreme (i.e., unrealistic) to me. So does having an efficiency of 200%.

Ohh i just would build 2 of these and got a perpetium mobile.
Eff. 200% should mean it can store more power then there is availbe.
With 2 battiers one battery discharge and load the other, they should be full soon and give power to the network.
Like these charging plasma reactors from another mod.
But with 100k stored power, i don't want see the explosion on a shortcircuit event :-)
I think more then 10k shouldn't store a battery.
#9822
Why, do you fear infestations ?
Veil miner just mark the connected ore vein to be mined. When the ore vein reach deep into the mountain you will have a cave afterwards.
#9823
Quote from: TKCaesar on November 17, 2016, 06:51:11 AM
How do I use this to redistribute heat? I can only cool rooms through the duct system.
Take a look at page 8.
#9824
General Discussion / Re: Poison Ships
November 17, 2016, 07:10:10 AM
QuoteI give the best shield to whoever can not shoot/melee because of personality traits to the front, behind best cover available, as far away from mechanoids as possible (to lower their accuracy).
a good cover are to build 2-3 1x1 stone walls the pawn with the shield can hide. 2-3 walls because when you encounter serveral mech's they can destroy them pretty fast.
And a good idea are, to keep a 2. shield pawn behind so they can switch positions if the shield fail.

But beware of mech's with inferno cannons.
#9825
Could you please create a mod head folder for the zip file ? So you can right unzip into the mod folder without creating one ?