I just moved Cybernetic Storm to load after Glittertech and it seems to work fine that way. No need to move files.
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#17
Outdated / Re: [MOD] (Alpha 9) Pawn State Icons (v03c) 21.02.2015
February 23, 2015, 12:07:53 PMQuote from: Sadler on February 23, 2015, 01:03:20 AMQuote from: Rathael on February 22, 2015, 08:45:08 PMOutput log is getting spammed with NullReferenceException Verse.Find.get_ListerPawnsIs it appears in game menu or during the gameplay? I think, if there is "Find.ListerPawns == null" as it says, your game files are totally corrupted. Reinstallation may help.
In future releases I will add the check to just disable the mod if your core isn't provides all necessary objects.
It only shows up in the output.txt log. Doesn't seem to affect gameplay. I will re-install and see if it goes away.
#18
Outdated / Re: [MOD] (Alpha 9) OmniCorp - New PODs, lots of stuff, stuffed!
February 22, 2015, 08:57:13 PM
Keep seeing this in debug after researching gun turret cooling:
Code Select
Exception applying research mod for project GunTurretCooling: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.OmniResearchModsSpecial.OmniTurretCooling () [0x00000] in <filename unknown>:0
at Verse.ResearchMod.Apply () [0x00000] in <filename unknown>:0
at Verse.ResearchProjectDef.ReapplyAllMods () [0x00000] in <filename unknown>:0
Failed to find Verse.ThingDef named Gun_LeeEnfield. There are 1130 defs loaded.
#19
Outdated / Re: [MOD] (Alpha 9) Pawn State Icons (v03c) 21.02.2015
February 22, 2015, 08:45:08 PM
Output log is getting spammed with:
Code Select
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Verse.Find.get_ListerPawns () [0x00000] in <filename unknown>:0
at RimWorldIconMod.PSI.OnGUI () [0x00000] in <filename unknown>:0
#20
Outdated / Re: [MOD] (Alpha 8) Central Heating (includes vents)
February 22, 2015, 08:42:00 PM
Don't know if it affects anything, but I'm seeing this in the log:
Code Select
Exception ticking IndustrialHeater267488: System.TypeLoadException: Could not load type 'RimWorld.MoteMaker' from assembly 'RimWorld_CentralHeatingMod'.
at CentralHeatingMod.Building_SuperHeater.TickRare () [0x00000] in <filename unknown>:0
at Verse.TickList.SingleTick () [0x00000] in <filename unknown>:0
#21
Outdated / Re: [MOD](Alpha 9) Cybernetic Storm - Alpha 9 Compatibility(v3.4 update: 18/02/15)
February 22, 2015, 08:38:39 PM
I am getting this too:
Code Select
JobDriver threw exception in initAction. Pawn=Julia, Job=DoBill(A=NanoRiflingBenchCS275272, B=NanomitesItemCS281605), Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenRecipe.PostProcessProduct (Verse.Thing product, Verse.RecipeDef recipeDef, Verse.Pawn worker) [0x00000] in <filename unknown>:0
at Verse.GenRecipe+<MakeRecipeProducts>c__Iterator13E.MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey210.<>m__2D4 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.BeginNextToil () [0x00000] in <filename unknown>:0
#22
Outdated / Re: [MOD] (Alpha 9) EdB Interface UI Mod (v2.6.3 - Updated 22 Feb 2015)
February 22, 2015, 08:35:32 PM
Yup, just double-checked. I'm running 2.6.3
Someone posted an error over there, so it looks like it may be an issue with his mod.
Edit: I posted the error I get too as it is slightly different.
Someone posted an error over there, so it looks like it may be an issue with his mod.
Edit: I posted the error I get too as it is slightly different.
#23
Outdated / Re: [MOD] (Alpha 9) EdB Interface UI Mod (v2.6.3 - Updated 22 Feb 2015)
February 22, 2015, 07:40:31 PM
Still getting crafting not working on some tables. Clothing works after changing the alternate tab settings, but Cyberstorm's Nano and Cyber crafting tables don't work. They still just eat the resources and produce nothing. I tested by trying to make both a nano and cyber pistol and some other guns. His implant tables work though.
Edit: It might be a problem with cyberstorm and not this mod.
Edit: It might be a problem with cyberstorm and not this mod.
#24
General Discussion / Re: 'High expectations' mood modifier
February 22, 2015, 07:38:02 PMQuote from: Tynan on February 22, 2015, 01:47:38 PM
It's only -4.
Ah, I meant the "Very High Expectations" which gives -8.
#25
General Discussion / Re: Question regarding gear condition and crafting
February 22, 2015, 01:27:25 PM
I would like to see a delay of at least a few days from "item creation" or "last stored inside" before they start to decay. It is very annoying to have something decay from 100 to 99 the moment it touches the ground. :/
#26
General Discussion / Re: 'High expectations' mood modifier
February 22, 2015, 01:22:39 PM
I don't like it. This is what the new colony buff is for. I don't like having a permanent -8 debuff on all my colonists that I can do nothing about.
#27
Outdated / Re: [MOD] (Alpha 9) EdB Interface UI Mod (v2.6.3 - Updated 22 Feb 2015)
February 22, 2015, 01:15:13 PM
Weapons are being hauled for me as normal. I did not notice deterioration problems in my last game, but I was not looking for them.
#28
Releases / Re: [MOD] (Alpha 9) Miscellaneous w/o MAI (V 1.9.0 / 21.02.2015)
February 22, 2015, 10:13:04 AM
After updating some other mods the trader problem went away *shrug*. Guess it wasn't your fault after all!
#29
Outdated / Re: [MOD] (Alpha 9) More Vanilla Turrets (v1.4 20/2/2015)
February 22, 2015, 12:01:54 AM
Yes, it needs research.
#30
Releases / Re: [MOD] (Alpha 9) Miscellaneous w/o MAI (V 1.9.0 / 21.02.2015)
February 21, 2015, 06:46:17 PM
I'm not getting any traders or visitors at all. The dev log pops open with a message like "7.4d: VisitorGroup (points=165 )" but no visitors at all.