If their is one mod I really want to see in the vanilla game, it's the "TTM Custom Event" mod, it's actually dead since alpha 8 but it add a lot of really cool events and incidents.
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#17
Outdated / Re: [MOD] (Alpha 10) Buffalos and Beavers
May 17, 2015, 05:57:01 PM
Whoa fast ^^ thank you
#18
Outdated / Re: [MOD] (Alpha 10) Buffalos and Beavers
May 17, 2015, 02:55:39 PM
I've not tested it but i'm pretty sure it will not be compatible with biodiversity so I think I will wait for a compatibility patch at least between those 2 ^^
Thank you anyway
Thank you anyway
#19
Unfinished / Re: (Alpha 9) General Halo Mod (Updated 1.4.2015) [Alpha 10 In Progress]
May 05, 2015, 08:42:22 PM
No problem man, take your time, real life is more important than a game
Good luck
Good luck
#20
Unfinished / Re: [WIP](Alpha 10)Livestock V0.1 03-05-2015.
May 03, 2015, 12:03:00 PM
Incredibly good idea, good luck
#21
Releases / Re: [Mod] (Alpha 10) Expanded Prosthetics and Organ Engineering 1.31 (25.04.2015)
May 03, 2015, 07:23:36 AMQuote from: Ykara on May 03, 2015, 06:55:14 AM
Yo Minus, I know about the recipeUsers! I've already made a version without a Races_Humanoid, but I have a problem with it. All recipes are in a random order and I don't think that looks good. Since I'm a perfectionist, there's no other way to organize the recipes than making changes to the Races_Humanoid. Of course that's not a problem if there are only a few recipes like in your mod, but mine is a little bit bigger so it just looks messy.
And about the compatibility issues: There are so few mods that alter the Races_Humanoid, and for the mods that do I make patches. It's pretty easy to do the patches, so I don't think it's worth rewriting my mod.
Not really sure to agree on that but, you're the creator of the mod ^^
If Tynan made a way to easily made compatible every "medical" mod, you should use it. In alpha 9, I had 5 mods who changed race_humanoid, you made a compatible patch for 4 of them and I did the last one for myself after 3H of test (it change only 4 recipes but ..... I'm just the worst modder in the history of this planet xDDD) and I don't talk about the need to do the change after every update of the 5 mod o-O
Anyway, all of this to say that if their's a way to made all of this compatible the easy way, why choose the hard way ? xD
#22
Outdated / Re: [MOD] (Alpha 10) Magic and Sword: Infusion (01-05-15 v0)
May 01, 2015, 08:35:30 AM
Very good idea, thank you Latta
#23
Outdated / Re: [MOD](Alpha 10) Mining&Co.: Mobile mineral sonar MkIII (V10.0, 29-04-2015)
April 28, 2015, 07:05:05 PM
Yep, the common link is dead.
Anyway, I speak for the update of all of your mods, thank you a lot Rikiki
Anyway, I speak for the update of all of your mods, thank you a lot Rikiki
#24
Outdated / Re: [MOD] (Alpha 7) TTM[Custom Events] v2.3d 5 New Events! Alpha 7!!
April 28, 2015, 06:59:55 PM
I wish it to ^^ When I see the number of mod adding weapons and only this one adding events, i'm very surprised.
Except Skullywag with his space event, I don't really see mod who add that type of thing and it's sad because it add diversity to the game, some difficulty or help to the player for some events. Well, to sum up, like I said it before in the thread, it's for me an absolute and 100% must have in all good game of Rimworld and I would love the modder who could take some time to update this
Except Skullywag with his space event, I don't really see mod who add that type of thing and it's sad because it add diversity to the game, some difficulty or help to the player for some events. Well, to sum up, like I said it before in the thread, it's for me an absolute and 100% must have in all good game of Rimworld and I would love the modder who could take some time to update this
#25
Outdated / Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
April 27, 2015, 08:13:17 AM
No problem Orion ^^ Like I said, real life is way more important, take your time, I know you will do a good job when you'll be ready to
#26
Outdated / Re: [MOD] (Alpha 9) Use Herbal Medicine (Version 1.1) Alpha 9 release
April 27, 2015, 08:10:22 AM
Absolutly no idea, I always waiting for the modder "go" to know if his mod is playable for a new alpha.
#27
Outdated / Re: [MOD](Alpha 9) Prison Improvements v1.1
April 26, 2015, 09:10:28 AM
It's not useless at all. I used this mod most of all for puting prison room without having to build a bed xD
#28
Outdated / Re: [MOD](Alpha 9) More Mechanoids (v1.03 - 28.03.2015 - repairables!)
April 26, 2015, 06:49:09 AM
If you want to know if people are really interested by this mod to know if it's really worth to update it, that's what I think. For me at least, it's BY FAR your best mod and the one I love the most ^^
And I don't think waiting for posts to updade a mod is a good idea because exept some posts like "when will this mod be updated ?", "Will this mod be updated or is it dead ?", their is not really much to say and for me at least, I hate writing this because I think it's a lack of respect for modder who just want to take their time to update their mod correctly with all the problem every people can have in their live. Everybody have a life, IRL is more important so take your time and when the mod will be updated, you will have true and smart posts to thank you, to propose you some upgrade to your mod or just bug fix but honestly, it's more correct for you than some "when will you update this ?" xD
And I don't think waiting for posts to updade a mod is a good idea because exept some posts like "when will this mod be updated ?", "Will this mod be updated or is it dead ?", their is not really much to say and for me at least, I hate writing this because I think it's a lack of respect for modder who just want to take their time to update their mod correctly with all the problem every people can have in their live. Everybody have a life, IRL is more important so take your time and when the mod will be updated, you will have true and smart posts to thank you, to propose you some upgrade to your mod or just bug fix but honestly, it's more correct for you than some "when will you update this ?" xD
#29
Releases / Re: [MOD] (Alpha 10) Turret Collection v1.9d (25-04-2015) Alpha 10 update
April 25, 2015, 06:55:48 PM
Perfect, thank you eatKenny
#30
Outdated / Re: [MOD] (Alpha 10) TF RIM-MOD v1 (Saul's 4 mods)
April 24, 2015, 09:35:06 PM
Good job man ^^ thank you