The magazine thing is a good idea, I take it, thank you
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#32
Outdated / Re: [MOD] (Alpha 10) Auto-hunt Beacon v2.1 (2015-04-20)
April 20, 2015, 07:35:27 AM
Link is dead or Dropbox is actually derping xD
Anyway, thank you fot he update
P.S. : Ok it work now xD Dropbox derping op \o/
Anyway, thank you fot he update
P.S. : Ok it work now xD Dropbox derping op \o/
#33
Releases / Re: [MOD] (Alpha 10) Rimfire - vanilla style gun mod (v1.3 - 16th April 2015)
April 16, 2015, 05:59:39 PM
Thank you Alistaire
#34
Outdated / Re: [Mod] (Alpha 9) Industrialisation v0.97 (24-03-2015) lite version added!
April 16, 2015, 05:52:40 PMQuote from: eatKenny on April 16, 2015, 05:43:35 PM
i will start working on A10 update this weekend, you can make any suggestion and requires for this update now.
an idea will be: Mine wont require skydrill and has less resource output, "Deep Mine" will be added, it requires skydrill and has more resource output.
And that idea is not only a good idea but a 100% great idea xD
#35
Outdated / Re: [Mod] (Alpha 9) Industrialisation v0.97 (24-03-2015) lite version added!
April 16, 2015, 05:34:07 PM
That's a good news, thank you eatKenny
#36
Outdated / Re: [MOD] (Alpha 10) BeanTek Refrigerated Hopper v1.0
April 16, 2015, 12:52:57 PM
Can we have a screenshot please ?
#37
Releases / Re: [MOD] (Alpha 9) Rimfire - vanilla style gun mod (v1.2 - 27th Feb 2015)
April 07, 2015, 01:39:31 PM
If it's full compatible with Project Armory, I want to say : more stuff is love, more stuff is life, let's go man ^^
#38
Outdated / Re: [MOD] (Alpha 9) Rim-Strike: Counter-Strike in Rimworld!
April 05, 2015, 05:28:33 PM
You know, having a lot of feedback is not particulary better because usually, a lot of those feedback are something like : "your mod doesn't work", "this is to powerfull, nerf it", "this is useless, boost it", "I absolutly don't understand your mod, explain what it do better", etc ...
You know, your mod work well, is quite well balanced (even if i'm not really the better person to say that like I said it xD). That mean that the people who took your mod are happy of your work, gratz ^^
You know, your mod work well, is quite well balanced (even if i'm not really the better person to say that like I said it xD). That mean that the people who took your mod are happy of your work, gratz ^^
#39
Outdated / Re: [MOD] (Alpha 9) Rim-Strike: Counter-Strike in Rimworld! [abandoned]
April 05, 2015, 03:32:07 PM
I speak for myself but i took your mod and I like it. More stuff is always good.
Yes I didn't talked in your thread but exept when they is a big bug who made the mod unplayable, I didn't talk that much about balance because I just know absolutly nothing about moding and I'm not really annoyed about a mod who make the game to easy or to hard. I play with A LOT of mods, some made the game easier, some harder, it balance itself xD
Yes I didn't talked in your thread but exept when they is a big bug who made the mod unplayable, I didn't talk that much about balance because I just know absolutly nothing about moding and I'm not really annoyed about a mod who make the game to easy or to hard. I play with A LOT of mods, some made the game easier, some harder, it balance itself xD
#40
Outdated / Re: [MOD] (Alpha 7) PurpleIvy - Now with rare melee drops and all consuming Ivy
April 02, 2015, 08:25:23 PM
Very good news, thank you Skully
#41
Outdated / Re: [MOD] (Alpha 4F) Project K9 (v1.4 June, 18 2014)
March 30, 2015, 07:06:50 AM
Hi Pidggit
Sorry to be the guys who ask a lot but have you some news ?
Sorry to be the guys who ask a lot but have you some news ?
#42
Outdated / Re: [MODLIST](Alpha 9) UMK's Hardcoded stuff, FixScar(2.3.0) - Bionic-Frigging-Torso
March 28, 2015, 08:06:42 PM
No problem, their are now ^^ Thank you
#43
Outdated / Re: [MODLIST](Alpha 9) UMK's Hardcoded stuff, FixScar(2.3.0) - Bionic-Frigging-Torso
March 28, 2015, 07:37:12 PM
Are you sure you updated the download link ? It say they are from 14 and 15 days ?
#44
Outdated / Re: [MOD] (Alpha 7) TTM[Custom Events] v2.3d 5 New Events! Alpha 7!!
March 27, 2015, 08:09:20 PM
As much as I didn't really like the main TTM techtree, this events mod is an absolute and 100% must have in every good rimworld game.
If a nice modder could please update this to alpha 9, I would concidere him as my new god in the second following this update xDDD
If a nice modder could please update this to alpha 9, I would concidere him as my new god in the second following this update xDDD
#45
Outdated / Re: Soulkata Mods: Alien Ants, Mecha Tanks (Mecha Tanks Initial Release)
March 27, 2015, 04:52:44 PM
OK so, to sum up, I need the "alien ant", "the tank" and the "ability pack v4.0" and have fun ^^
Thank you for this fast answer
Thank you for this fast answer