I can't change any settings of the mod. When I leave the menu, they just reset to default. Is that a known bug?
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#47
Stories / I like it here. A tirbute to the RimWorld OST.
January 26, 2016, 01:47:50 PM
I like it here.
Yesterday was the 4th anniversary of Barnstar, our home. When seasons turn, we're gathering in the main hall for a big banquet. It's a tradition that we celebrate survival of the "Planetfall" or, as Maxwell liked to say it: ,,What gravity can do to a human in the most undesirable circumstances." Back then, it was just some barracks build up from a lot of space junk, but we never stopped moving on, and though it was a rough trail, we're finally here.
I miss Maxwell.
In Moon Harvest, we reap the crops from the field and after a year of saving we just blow everything left in the storage at a big party with the whole colony...it's quite funny. Some say we have to save for bad times, but no matter how long you survive on these lands, every day can be your last. Max had to find it out the hard way.
When he followed the traces of a missing alpaca, he managed to run right into a tribal assembly, the holiest of all their traditions, were no outsiders are allowed. They claim Maxwell wanted to spy on their rituals and killed him without a warning. They didn't even handed out his body, but declared war because "his ghost could tell us the secrets of their ancestors". Damn savages, what do we want from their Muffalo shit eating fucking grandparents that they kill our people. It has be thirteen months, THIRTEEN, since we lost our last member! Jovi, poor girl, would've loved to see how big Starscape has grown. She even knows her grave. And now this all happens again, and again it's because of this stupid cave stalkers or however the hell they're calling themselves.
Ceta came back in the morning: ,,Close the Gates! The ice shaman is riding out!" The chaos bringer, he's riding night and day to destroy everything and everyone his chief is pointing at and we have only so much to stop him. We will defend us like we always did. With the Jovian cycle, a tactic named after Jovi, its inventor. Our best snipers will climb the mountains flanking the entry to our colony, and once the enemy has reached the open fields, we fall in their back with our secret weapon: A herd of war elephants trained for mounted combat! I laughed when Jovi told me the idea. I stopped laughing when a group of heavy armored pirates was stomped to the ground in a matter of seconds. Sadly, Jovi's elephant, Starscape's mother, threw her off her bag and ran over her. When Starscape saw her, she nearly killed her guard and claimed Jovi's body, guarding it for three days without sleep. Must be an elephant thing...
Here it comes. At sunset, as prophesied. I can see their torches in the distance, they're holding on towards our entry screen, just as we want it. They heat up the air, it almost looks like a mirage, a mirage of death. "Don't freeze up" they keep telling me. Idiots.
We only have to survive this one last fight, then we can seal the entry with this "Terraformer" Randy is working on...but for now, we're waiting for the sun of a new day, listening to the RimWorld Trailer Music.
---
I recently bought the RimWorld original soundtrack and when I read through the titles, it almost felt like they were telling me a story, so I wrote one.
Yesterday was the 4th anniversary of Barnstar, our home. When seasons turn, we're gathering in the main hall for a big banquet. It's a tradition that we celebrate survival of the "Planetfall" or, as Maxwell liked to say it: ,,What gravity can do to a human in the most undesirable circumstances." Back then, it was just some barracks build up from a lot of space junk, but we never stopped moving on, and though it was a rough trail, we're finally here.
I miss Maxwell.
In Moon Harvest, we reap the crops from the field and after a year of saving we just blow everything left in the storage at a big party with the whole colony...it's quite funny. Some say we have to save for bad times, but no matter how long you survive on these lands, every day can be your last. Max had to find it out the hard way.
When he followed the traces of a missing alpaca, he managed to run right into a tribal assembly, the holiest of all their traditions, were no outsiders are allowed. They claim Maxwell wanted to spy on their rituals and killed him without a warning. They didn't even handed out his body, but declared war because "his ghost could tell us the secrets of their ancestors". Damn savages, what do we want from their Muffalo shit eating fucking grandparents that they kill our people. It has be thirteen months, THIRTEEN, since we lost our last member! Jovi, poor girl, would've loved to see how big Starscape has grown. She even knows her grave. And now this all happens again, and again it's because of this stupid cave stalkers or however the hell they're calling themselves.
Ceta came back in the morning: ,,Close the Gates! The ice shaman is riding out!" The chaos bringer, he's riding night and day to destroy everything and everyone his chief is pointing at and we have only so much to stop him. We will defend us like we always did. With the Jovian cycle, a tactic named after Jovi, its inventor. Our best snipers will climb the mountains flanking the entry to our colony, and once the enemy has reached the open fields, we fall in their back with our secret weapon: A herd of war elephants trained for mounted combat! I laughed when Jovi told me the idea. I stopped laughing when a group of heavy armored pirates was stomped to the ground in a matter of seconds. Sadly, Jovi's elephant, Starscape's mother, threw her off her bag and ran over her. When Starscape saw her, she nearly killed her guard and claimed Jovi's body, guarding it for three days without sleep. Must be an elephant thing...
Here it comes. At sunset, as prophesied. I can see their torches in the distance, they're holding on towards our entry screen, just as we want it. They heat up the air, it almost looks like a mirage, a mirage of death. "Don't freeze up" they keep telling me. Idiots.
We only have to survive this one last fight, then we can seal the entry with this "Terraformer" Randy is working on...but for now, we're waiting for the sun of a new day, listening to the RimWorld Trailer Music.
---
I recently bought the RimWorld original soundtrack and when I read through the titles, it almost felt like they were telling me a story, so I wrote one.
#48
General Discussion / Re: RimWorld Official Soundtrack Albums now ON SALE!
January 26, 2016, 11:28:38 AM
I never noticed ingame but Terraformer strangely reminds me of the very first Age of Empires...good times.
When I read through the titles, it almost felt like they're telling me story, so I wrote one.
When I read through the titles, it almost felt like they're telling me story, so I wrote one.
QuoteI like it here.
Yesterday was the 4th anniversary of Barnstar, our home. When seasons turn, we're gathering in the main hall for a big banquet. It's a tradition that we celebrate survival of the "Planetfall" or, as Maxwell liked to say it: ,,What gravity can do to a human in the most undesirable circumstances." Back then, it was just some barracks build up from a lot of space junk, but we never stopped moving on, and though it was a rough trail, we're finally here.
I miss Maxwell.
In Moon Harvest, we reap the crops from the field and after a year of saving we just blow everything left in the storage at a big party with the whole colony...it's quite funny. Some say we have to save for bad times, but no matter how long you survive on these lands, every day can be your last. Max had to find it out the hard way.
When he followed the traces of a missing alpaca, he managed to run right into a tribal assembly, the holiest of all their traditions, were no outsiders are allowed. They claim Maxwell wanted to spy on their rituals and killed him without a warning. They didn't even handed out his body, but declared war because "his ghost could tell us the secrets of their ancestors". Damn savages, what do we want from their Muffalo shit eating fucking grandparents that they kill our people. It has be thirteen months, THIRTEEN, since we lost our last member! Jovi, poor girl, would've loved to see how big Starscape has grown. She even knows her grave. And now this all happens again, and again it's because of this stupid cave stalkers or however the hell they're calling themselves.
Ceta came back in the morning: ,,Close the Gates! The ice shaman is riding out!" The chaos bringer, he's riding night and day to destroy everything and everyone his chief is pointing at and we have only so much to stop him. We will defend us like we always did. With the Jovian cycle, a tactic named after Jovi, its inventor. Our best snipers will climb the mountains flanking the entry to our colony, and once the enemy has reached the open fields, we fall in their back with our secret weapon: A herd of war elephants trained for mounted combat! I laughed when Jovi told me the idea. I stopped laughing when a group of heavy armored pirates was stomped to the ground in a matter of seconds. Sadly, Jovi's elephant, Starscape's mother, threw her off her bag and ran over her. When Starscape saw her, she nearly killed her guard and claimed Jovi's body, guarding it for three days without sleep. Must be an elephant thing...
Here it comes. At sunset, as prophesied. I can see their torches in the distance, they're holding on towards our entry screen, just as we want it. They heat up the air, it almost looks like a mirage, a mirage of death. "Don't freeze up" they keep telling me. Idiots.
We only have to survive this one last fight, then we can seal the entry with this "Terraformer" Randy is working on...but for now, we're waiting for the sun of a new day, listening to the RimWorld Trailer Music.
#49
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.52 (20.12.2015)
December 25, 2015, 02:57:49 PM
CR already has an EPOE fix on their mod page which works hust fine.
#50
General Discussion / Re: Why do corpses not have a priority any more?
December 25, 2015, 02:55:35 PM
Oh thank you. I started to think that was WAD. Glad to hear this is actually a mistake.
#51
Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
December 20, 2015, 11:57:38 AM
Well that's to bad. I was hoping they were compatible. Anyway it's a really cool mod you made I'm definitely gonna try out
#52
Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
December 20, 2015, 11:30:52 AM
This was a survival rifle.
These are my mods:
EdBModOrder
Community Core Library
AlphaMuffalo1.9
Ancient Amulets V1.01
CaveworldFlora
Craftable Medicines
Community Core Library - Vanilla Tweaks
EdBInterface
ExpandedProsthetics&OrganEngineering
Fences
LT_Brighten
LT_DoorMat
LT_RimEffect
MetalBurnsSlower
Modular Tables
More Vanilla Turrets
Pawn State Icons
PowerSwitch
PrisonImprovements
Realistic Gun Sounds
RecycleApparel
RTFTJ
Stonecutting Tweak
StorageSearch-1.0
VeinMiner
Weapon Effects
+ Combat Realism and the EPOE patch
These are my mods:
EdBModOrder
Community Core Library
AlphaMuffalo1.9
Ancient Amulets V1.01
CaveworldFlora
Craftable Medicines
Community Core Library - Vanilla Tweaks
EdBInterface
ExpandedProsthetics&OrganEngineering
Fences
LT_Brighten
LT_DoorMat
LT_RimEffect
MetalBurnsSlower
Modular Tables
More Vanilla Turrets
Pawn State Icons
PowerSwitch
PrisonImprovements
Realistic Gun Sounds
RecycleApparel
RTFTJ
Stonecutting Tweak
StorageSearch-1.0
VeinMiner
Weapon Effects
+ Combat Realism and the EPOE patch
#53
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.52 (20.12.2015)
December 20, 2015, 11:27:56 AM
Seems like a neat update. As for the poll: It depends. What would you throw out?
#54
Outdated / Re: [A12d] [MODLIST] Latta's small mods : NCP 10b
December 20, 2015, 07:28:53 AM
Do the version numbers refer to Alpha versions of RimWorld? Becasue the title says Alpha 12 but theres no v12 in the list and "no cleaning please" and "expanded history" don't work for me. Or do I need to create a new colony for them to work?
#55
Outdated / Re: [A12d] More Vanilla Turrets (v1.6.3 25/11/2015)
December 20, 2015, 07:13:16 AM
+1 for balancing this out with combat realism. Would make the perfect combination.
#56
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.51 (24.08.2015)
December 20, 2015, 05:30:52 AM
The bodypart you want to install must be present on the map, otherwise the operation bill isn't shown. I also think that you have to create a new colony for this mod to work properly.
#57
Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
December 20, 2015, 05:25:22 AM
The moment the weapon is meant to shoot there's an error reading: "Exeption ticking Kramer: System.InvalidCastExeption: Cannot cast from source to destination type. at Combat Realism.Verb ShootCR.TrvCastShot() [0x00000] in <filenmae inknown>:0" (Screenshot is poor quality so I'm writing instead of uploading).
The counter is also continuously counting upwards.
The counter is also continuously counting upwards.
#58
General Discussion / Why do corpses not have a priority any more?
December 19, 2015, 07:25:24 PM
I remember that haulers would haul dead humans before they haul anything else. I wonder why this was changed ans also if it would be possible to bring it back because it requires a lot of micro to clear the base of corpses.
#59
Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
December 19, 2015, 07:11:09 PM
Is this mod compatible with EdB Interface UI? Because I get an NullReferenceExeption about some "Rimworld.SquadAI.Something.BrainTick".
If I start a new colony and/or planet I don't get an exeption but the weapons won't fire after aiming...
If I start a new colony and/or planet I don't get an exeption but the weapons won't fire after aiming...
#60
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.51 (24.08.2015)
December 19, 2015, 06:41:47 PM
Are you working on animal surgery? I know there is a mod which adds animal prostheses but you can only buy them and since my colony ins't going to have a trade beacon for years I'm really looking forward to craft them myself.