QuoteAdded (but did not use) basic biome support for plants.
What is an biome?
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Quote from: SSS on June 05, 2014, 10:37:40 PMQuote from: Tynan on June 05, 2014, 10:24:14 AMQuote from: sparda666 on June 05, 2014, 10:10:31 AMQuote from: Tynan on June 05, 2014, 08:37:37 AMThis would imply that building a base inside a rock wall (i.e. using the cave walls instead of building walls) would artificially deflate your wealth?
Turrets also don't increase raid difficulty (at least, not any more than walls, stockpiles, beds, or anything else that adds to your wealth).
That's true. Interesting point.
Perhaps rock walls could be considered very ugly by colonists to compensate.
Even barring that, there seem to be too many advantages in cave dwelling. Single entry point. No drop-in raiders. Raiders won't attack rock walls. You can even expand to the edges of the map through a cave. It's rather OP compared to dwelling out in the open.
Quote from: Austupaio on June 05, 2014, 04:21:30 PM
I'd say that you'd need to decide how Metal as a resource should work in the game, and then base this choice off of that.
Quote from: Garen on June 04, 2014, 01:57:05 PMQuote from: Tynan on June 04, 2014, 11:26:53 AM
Indeed, I was afraid of this. Adding more ways to build also makes it harder to build. I'll probably merge logs and planks for A5 just to simplify things.
What i would suggest is to have a version of the log wall that can use electricity, but requires 2 metal and maybe some extra logs as well.
it means players dont need to immediately rely on sawmills to have decent housing, but to have Safe and more cost efficient housing.