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Messages - Jdalt40

#136
Hey robotguy4, I really like the code you set up for the Age Acceleration Hediff, would it be okay for me to use that code for a weapon I am thinking of making?

I would give full credit to you as you would have already have made 90% of the mod, as all I would be doing is adding a weapon which gives the hediff
#137
Unfinished / Re: Mechs for Rimworld
October 06, 2016, 02:43:13 AM
Thank you skullywag :)
#138
Quote from: KrolCwanPL on October 04, 2016, 10:25:14 AM
Hi, I have weird problem, I want to play with my friend as everyone. But I just can't install it and I don't know why.
I've made screenshots. I have windows 7. Rimworld A15c. http://imgur.com/a/jqGMW
You are only supposed to have Phi Client installed unless you are a server owner, not Phi Data and Phi Server
#139
Not exactly, that is only the surface of the output log, for developers to see the actual output log you can go into Rimworld/RimWorldWin_Data/Output_Log.txt
Else if you are on Steam you can go into Program Files(x86)/Steam/SteamApps/common/Rimworld/RimWorldWin_Data/Output_Log.txt
#140
Unfinished / Mechs for Rimworld
October 04, 2016, 01:52:22 PM
Everybody knock it off! If you want to see a wonderful community ruined by hatred and trolls like on the steam workshop, keep going. If you want to see the wonderful community stay I advise for everybody to stop arguing!
#141
Please stop asking, Justin has been updating it in his own time, people have a life you know?
#142
Please can everybody send in Output logs? It will help the developer out massively
#143
Outdated / Re: [A14] Community Core Library v0.14.3.1
October 02, 2016, 11:57:43 AM
Quote from: TunaKaan on October 02, 2016, 11:42:50 AM
Is There A15 Version?
Alright that's it, read the past 3 pages to find your answer
#144
Mods / Re: sandbag - a gunshot cover ??
October 02, 2016, 11:53:08 AM
It takes into account;

-The health of the person shooting
-Cover
-Light levels right next to victim
-Shooter's base accuracy, impacted by health, traits and skill
-Distance
-Base Accuracy of the weapon

So if you had a careful shooter with bionic arms ,no pain, with a sniper rifle at medium range and a lvl 20 shooter, you would have the estimated probability of 60-80% of hitting a target in cover, yet if he had no cover it would be 100% unless there was darkness
#145
Rain problem fixed, now disabled in every dry thunderstorm
Thank erdelf for this! :)
#146
Hey everybody, I just made a mod to find out that the rain triggers due to the fires started. Is there any way possible to stop Rain from triggering from fire like the crashlanding mod?
#147
This mod was made to address the weakness of the standard Dry Thunderstorm, which was said in the description to be 'lethal' even though 70% of the time you do not have to worry. This mod changes it so you have twice the amount of Lightning and Thunder in the same period of time, this mod was intended for players that have problems with the lack of difficulty from standard weather issues but anybody can play it.

Thank erdelf for helping with the rain problem by adding in a assembly, couldn't have fixed it this fast without him!

Download
If you want to change the difficulty of this mod go into Mods/Deadly Dry Thunderstorms/WeatherDefs/Weathers.xml and change this value to a different number<averageInterval>600</averageInterval>

Base game Interval is 1200

No credit is needed if you want to create a mod based on this one, I only changed the values and I did not make anything new, only a edit.


*Cough* Minor problems

Too many fires, wow this is ironic considering the problem before, seriously it will kill your computer if you have a lot of trees around
Alright I'll rephrase that, this may cause problems for low end machines because of the performance impact of the flames
#148
Wait, you didn't download the latest Phi Client?
#149
Weird... Works perfectly for me :/
#150
How many times did you try reinstalling the mod? Might just be a problem with the download