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Messages - Jdalt40

#211
Latest Update Includes!:


-Changed Forced Animal Carnivore to Corpses, this only makes Vampires eat Corpses when hungry (does not remove mood debuff from eating corpses)
-Vampire faction now has a higher chance to be hostile against you (This requires save restart to take effect)
-Vampires now have hair and the error log stops complaining about Vampires being bald
#212
Wait, doesn't the cannibal trait make human meat more preferable? If so couldn't I just force the race to have that trait?
#213
Quote from: Fluffe on August 03, 2016, 02:38:08 AM
Only thing I can think of is that ether its because your giving a animal foodtype to a pawn with a human think tree or you messed up some where in the food type area other than that no idea sorry

Edit try this dont think it will make them only eat corpses but atleast they should only eat meat
<foodType>OmnivoreHuman</foodType>
Ah that's why, I was trying to make it so they still acted like normal humans but had to eat Corpses

Edit: I think I might be able to make my own ThinkTree for Vampires, but I am not experienced with it so this might not work well :D
#214
Wait Fluffe, do you know what I can do to fix this bug? Vampires won't consume anything
#215
Quote from: Fluffe on August 03, 2016, 01:44:28 AM
I would look at the zombie mod atleast 2 of the things you want is done in that mod lol
Yep, I will do that right now :D
#216
Quote from: Zhakir on August 02, 2016, 02:38:23 PM
Vampires maybe should have nightowl trait & cannibal trait built into their "vampireness"
(Because it is what vampires are now isnt it? :)   )
That part I am already looking into doing, but I am really interested in making these traits hidden so you can fit in more traits.
Quote from: ithikari on August 02, 2016, 02:10:36 PM
Does that mean we can fuck vampires now?
....... Not yet (You and your damn vampire fetish XD)
Quote from: Exende on August 02, 2016, 07:22:21 PM
make them die in sunlight!  (adding percentage until death sort of like heatstroke, but in sunlight instead of heat)
This is something I have not actually thought about, I don't know if people would like it though... I might try to add it in a seperate release for people that think the Vampires are too OP
#217
Help / Specific thoughts for races is it possible?
August 02, 2016, 01:36:09 PM
Hey just wondering for my Vampire mod, could it be possible for thoughts be for one race only? For example, another race that eats a corpse gets a mood boost while the other race which consumes a corpse gets a mood debuff
#218
Yep, they can be upgraded with bionics :D
#219
Quote from: legendary on August 02, 2016, 11:14:05 AM
Hilarious! To kill a vampyre wooden stab is needed?
Nope, any weapon can be used to kill, I might be able to make it so the heart needs to be destroyed before the Vampire dies instead of a normal death
#220
Quote from: Raccoon on August 02, 2016, 10:18:43 AM
I woud like to differ the "Skeleton" so a Vampire have no Hearth :b and shoud get a Mood Debuff if he eating Vegetables and the Pawns shoud even get a Mood Debuff if he eat Human or raw flesh.

€dit: Maybe a new trait "Hate Supernatural" and "Love Supernatural" with Buff and Debuff (Maybe even a Trait to wish to be a Vampire.

Edit3: Wow, the last one! Maybe even a Movebuff because Vampires are Superfast and a MoodDebuff or maybe even a Workdebuff if in Sunshine.
I don't know if the new traits are possible to be made by me as I only just learnt my way around Pawns, Races and Factions, but I have already sneaked in Superfast Vampires in the last update :).
Oh and I kinda already made the Vampires Forced Carnivores, so they can only eat corpses now, I don't know if I could remove the bad thought of the Vampires eating corpses though...
Quote from: Raccoon on August 02, 2016, 10:18:43 AM
I'm working on a SnakeRace or what ever this is called. I'll steal some of your Code and Credit you for Help :D
That is fine :), just be aware that my code might be only held up by only stickytape (no guarantee of it being good :D)
#221
Latest Update Includes!:


-Added in Forced Animal Carnivore (Vampires have to eat corpses to balance the mod)
-Vampires now have hair and the error log stops complaining about Vampires being bald
#222
Lol, I was just thinking that while making this mod. I'm pretty sure if somebody revives the abilities mod I could make him immortal and very powerful :D
#223
Outdated / [A14] Vampires! (COMING SOON ALPHA 16)
August 02, 2016, 02:48:41 AM
See at bottom of post for Good News!

This mod has working factions, working pawns and working races now!
Vampires are not just normal Pawns, Vampires get a melee attack boost, health boost and a speed boost which will massively help out your colony.

Vampires can only feed on corpses to add balance to the mod.
Sorry for necromancing my own mod right now...
But the Vampire mod is coming back!

Sorry for not getting this mod done fully, I did not have much experience in modding before this mod and this led to my downfall with this mod.
As I have a lot more knowledge on how DLLs work I am able to work on this a lot more and make this a completely new mod!

Be prepared to see this in a few weeks updated to Alpha 15

Anybody that was working on updating/improving this mod while this mod was dead can still go on with their work, I wouldn't even care if you posted an alternative version of this mod on the release page, you don't need to credit me to use this :)


[attachment deleted by admin - too old]
#224
Quote from: Bucketsmith on July 29, 2016, 10:47:34 AM
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EDIT: This got interesting very fast...

Extra challenge: 03 13 03 13 03 13 03 03 02 03 13 13 03 13 03 03 03 02 03 13 13 03 13 03 03 13 02 03 13 13 13 03 03 13 13 02 03 03 13 03 03 03 03 03 02 03 13 13 13 03 13 13 13 02 03 13 13 03 13 03 03 13 02 03 13 13 03 13 13 03 03 02 03 13 13 03 13 13 03 03 02 03 03 13 03 03 03 03 03 02 03 13 13 03 13 13 03 13 02 03 13 13 03 03 13 03 13 02 03 13 13 13 03 03 13 13 02 03 13 13 13 03 03 13 13 02 03 03 13 03 03 03 03 03 02 03 13 13 13 03 13 13 13 02 03 13 13 03 13 03 03 13 02 03 13 13 13 03 13 03 03 02 03 13 13 03 13 03 03 03 02 03 03 13 03 03 03 03 03 02 03 13 13 13 13 03 03 13 02 03 13 13 03 13 13 13 13 02 03 13 13 13 03 13 03 13 02 03 13 13 13 03 03 13 03 02 03 03 13 03 03 03 03 03 02 03 13 13 03 13 13 03 13 02 03 13 13 03 13 03 03 13 02 03 13 13 03 13 13 13 03 02 03 13 13 03 03 13 03 03 Where am I going with this :D
#225
I tried to delete minified sculptures through the game save on notepad by finding the line which had them, I now can't load the save game without this...
QuoteException from asynchronous event: System.Xml.XmlException:Expected>, but found < [60] Line 87497, position 6 at Mono.Xml2.XmlTextReader.Expect after white space (Char c) [0x00000] in <filename unknown>
Btw here is the save file if you want it:http://www.mediafire.com/download/x74e7e3jjb9lfu0/Lakeside_Ridge_%28Permadeath%29.rws