Just from starting a new game, something that seems different is colonists you prioritize for "Plant Cutting" but not Construction will target and cut plants blocking construction without having to explicitly mark those blocking plants for cutting. In A13 and previous this was a bit annoying, either I'd have to explicitly mark the plant for cutting or give at least some Construction priority to another pawn, right click on the blocking plant and have that pawn 'build X' (whatever X construction you intend there) which will get them cutting away at the plant.
This is a nice fix that reduces micromanagement to get around a quirk. The devs seem to have done a good job at targetting little peeve-inducing quirks like this! I honestly have never seen devs so adamant about it with this release. Stardock's devs (publishersr of the Galactic Civilizations series, among others) by contrast appear to be quite good but many quirks and bugs survive from beta testing through post-release patches and seem to just get ignored despite several threads, by contrast (not to pick on Stardock specifically, bigger-name devs seem even worse and don't have such open convos with players on their forums). I hope Ludeon continues to embrace this personably responsive model, earning itself a positive rep for this responsivity and doesn't lose a bit of this responsivity as Rimworld iterates toward release and future other projects for the team come to fruition. I know unfortunately anything on the Internet that's popular attracts trolls and unfortunately this makes it necessary for some to put a bit of a barrier with the public, hopefully Ludeon can find a way to not be too bothered by trolls but maintain personal responsivity to customers like this!
Thought this could be the start of a thread for things experienced players have found the devs have fixed/improved but not included in the list of changes.
This is a nice fix that reduces micromanagement to get around a quirk. The devs seem to have done a good job at targetting little peeve-inducing quirks like this! I honestly have never seen devs so adamant about it with this release. Stardock's devs (publishersr of the Galactic Civilizations series, among others) by contrast appear to be quite good but many quirks and bugs survive from beta testing through post-release patches and seem to just get ignored despite several threads, by contrast (not to pick on Stardock specifically, bigger-name devs seem even worse and don't have such open convos with players on their forums). I hope Ludeon continues to embrace this personably responsive model, earning itself a positive rep for this responsivity and doesn't lose a bit of this responsivity as Rimworld iterates toward release and future other projects for the team come to fruition. I know unfortunately anything on the Internet that's popular attracts trolls and unfortunately this makes it necessary for some to put a bit of a barrier with the public, hopefully Ludeon can find a way to not be too bothered by trolls but maintain personal responsivity to customers like this!
Thought this could be the start of a thread for things experienced players have found the devs have fixed/improved but not included in the list of changes.