Quote from: RayvenQ on July 15, 2016, 09:48:33 PM
Oops I meant to say do, instead of don't.
The hard part with Emu eggs is that they're quite fragile, and a fertilised one needs much delicate maintainence and care in order for the embryo to survive, so most Emu eggs go towards making more emus than being sold, but unfertilised eggs are possible.
I've noticed in Rimworld (previous to A14, I presume it still stands) that tamed animals with constructed beds (boxes for smaller animals, fabric-made beds for larger animals) breed MUCH faster and more readily than animals without, that included chickens and fertilized eggs. I think that generically-abstractly fits with the above, without having actual extra animal handling duties.
I don't know if anyone will ever be able to come up with a reasonably accurate objective meter of micromanagement tedium in gameplay, but imagining if there were, reducing the micromanagement tedium even just a little with tweaks here or there I think will decrease the chance of someone feeling bored or frustrated with the game. Make the tedium-reducing tweaks enough (without curtailing diverse approaches to playing and getting ahead vs. raiders, environmental threats, economy, etc.) I think is a real trick to making your vision for the game more broadly appealing.
