Quote from: Flying Rockbass on May 09, 2016, 12:31:24 PM
Nice!
Keep on playing, I believe A14 is around the corner, with further improvments!
It was about 6 months between A12 and A13, you think A14 will arrive faster than that?
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Show posts MenuQuote from: Flying Rockbass on May 09, 2016, 12:31:24 PM
Nice!
Keep on playing, I believe A14 is around the corner, with further improvments!
Quote from: mussi on May 06, 2016, 02:06:53 AM
Most of this things can be left outside but need to be under a roof, just think like if it rains on them they will deteriorate.
Components, leathers, skins, furs, hyperweave, glitterworld medicine and beer can be left unroofed/in the rain.
Wood, cloth, wools, synthread, devilstrand, weapons, artillery shells, apparel, medicine, chocolate, kibble, survival meals, insect jelly and fertilized eggs can be outside but under a roof.
Meats (and corpses I guess) can be unroofed/in the rain but must be frozen.
Equipment racks act as roofed, but you can store only shells, weapons and apparel in them.
Quote from: Divinion on May 05, 2016, 09:14:49 PM
Though you cannot disassemble them for Machinery Components, you can smelt them down for the metal. (Electric Smelting Research required)
Then you can craft Machinery Components from Steel through another research, forget the exact name for it, but it unlocks a table to do that job. I believe it's a pretty good set up as is.
Quote from: Negocromn on May 05, 2016, 06:54:04 PM
According to someone that tested this (forgot who), butchering yields ~30% more nutrition than just feeding the corpses. I don't think 30% more is close to being worth all the hauling and all the debuffs, so unless you're playing Ice Sheet or in a situation where you are about to kill your starving animals and absolutely need the extra food I don't see the point.
Quote from: cultist on May 04, 2016, 09:41:50 AM
Kibble is great for smaller animals like cats, terriers and especially chickens. They only need a small amount of food to fill the hunger bar, so feeding them a meal for instance is a waste of nutrition. The other big advantage of kibble is that it never spoils, so you can produce lots of it in advance as long as you have the materials to spare.
For larger animals like muffalo or elephants, you are probably better off feeding them hay directly rather than making food for them. It's a lot like real life actually.
Quote from: Shabazza on May 04, 2016, 12:50:53 PM
As far as I underdtand, most tasks for pawns are not queued.
A pawn does one thing, one "chunk" of work, and then descides what to do next.
That's why he might build 5 pieces of a 20 piece wall and then do other stuff.
So this would have to be changed first, in order to be able to do a proper "do this thing now till it's done". ("e.g. Build that room and it's furniture").
In Prison Architect, many tasks are queued by design. So it's possible to have such a nifty "priorize" button that works better than RimWorlds "Priorize" order.
But yes, I'd also love such a feature in Rimworld. Spamming "priorize...priorize...priorize..." when you want something to be finished quickly is a pain.