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Messages - Aarkreinsil

#1
I had fields in there because on a -100°C ice sheet you don't get to keep everything warm enough to accomodate guests, so I just put up some beds next to the indoor sunlamp grow op.

On another note, if you sell a bunch of totally disabled (no legs, mostly) people to a caravan as slaves, the next band of visitors will immediately come rushing in, pick them up and say "They don't wanna visit you anytime soon" and the "They're taking home wounded comrades" thing. Doesn't matter if you kept them fed and healthy in the meantime.
#2
General Discussion / Re: Tired of imbalance...
May 05, 2016, 06:25:12 PM
Quote from: Devon_v on May 05, 2016, 06:01:41 PM
All those weapons dropped by the tribals? Don't collect them. Stone blocks worth to much money? Don't cut them, the chunks are worth squat. You can have resources on hand without having them "liquid".




The thing is, if they die anywhere inside your home zone, the value of their dropped equipment immediately counts towards your wealth. Apparently now even if you put all of their crap in a dumping stockpile out in the wilderness, then remove the stockpile, forbid the items and remove the home zone, the item's value still counts towards your overall wealth.
#3
General Discussion / Re: Tired of imbalance...
May 05, 2016, 07:50:12 AM
I think the biggest problem is that the enemies have no clear purpose other than just blindly killing all of your guys and/or kidnapping some of them. In Gnomoria for example, the goblin invaders come with the sole purpose of stealing valuables. So if you know you can't take them on, you can just let your people hide in a corner while the goblins ransack your shiny stuff, then they'll leave and be happy. You can even pay them off with tribute/protection money to make them stop attacking you.

There's also a bug civilization that's pretty powerful and that just wants to raid your food/drink stocks. They just want to guzzle down all of your booze.

Why can't we have something like that in Rimworld? I hate being attacked by 20 tribals that all drop masterwork golden spears, worth 15k each, when even smelting that crap down barely decreases the final value. And it takes forever to let those things decay out in the open, too. I even tried giving it all away to traders for absolutely nothing in return, but here I sit, waiting years upon years for the right trader to take away my fortune.
And it's not just the increased raid strength, but also the "Low expectations" mood bonus thing that gets influenced by this. Especially on ice sheet you can lose that +15 "Extremely low expectations" mood bonus completely, if a caravan dies at your doorstep and dumps a crapton of legendary, golden garbage in your garden.
#4
I was just saying that my guests pick up hop plants from the fields, as they have a value of 0$.

Are there any incompatibilities with CR though? I didn't notice anything there, other than my guests dropping off tons of ammo all the time (which isn't half bad actually)
#5
I think if you just use one colonist, you might be able to pull it off. Using a steam geyser for heating, and hunting the occasional wildlife.
If you're really crafty, you might be able to utilize bug hives as a source of food, though it depends on the temperature.

Then again, if the map is large and cold enough, you'll always get free food in the form of dropped meals and dead caravans.
#6
If you don't use a mod that modifies armor mechanics and weapon damage (CR, for example), you can just try to lure the centipedes into deadfall traps. At least in vanilla it only takes 3-10 traps to kill a centipede, depending on where the individual hits land.

Use a bunch of snipers to exclusively shoot at the ship part. Normally that doesn't even aggro the mechanites if you really keep your snipers at maximum possible range. Once the ship part is damaged enough, the mechs will come charging at your colony. Just hide behind your maze of traps and wait for them to waddle into their death.

Also, I've never seen a centipede with a rocket launcher, actually. Are you talking about inferno cannons?
#8
With dazed people it's equally annoying. They just waltz out into the -80°C wilderness and take off their clothes, but if you arrest them to save their ass from freezing to death, they get a -15 "Have been imprisoned" mood hit for several weeks.

So arresting them is usually not worth it. There's a high probability that they'll just end up having a mental break.
#9
General Discussion / Re: Tired of imbalance...
May 03, 2016, 07:11:26 AM
That feeling when you play ice sheet until it's no biggie, then you go for a nice "easy" vacation in the jungle.

Suddenly, everyone has the plague, malaria AND the flu while dying from a 65°C heat stroke and being blown to bits by 65 rampaging boomalopes.
#10
General Discussion / Re: Your top tips!
May 03, 2016, 07:05:42 AM
Nutrient paste dispensers only use 6 food per meal, instead of the 10 that you need even for simple meals.

If you play on ice sheet, try and use multiple, spaced walls for insulation, just like one of those thermos bottles.

Still, it would probably be good to know WHY and HOW you fail miserably. Do your people die to infections because your hospital is a wretched mess of blood and vomit, do you run out of food, do you get tantrum spirals or do you get slaughtered by raiders, that kind of thing.
#11
Is there any elaborate readme for this mod, something that explains all of the mechanics in detail?
Like, how much of a difference in accuracy does it make if you switch from single to burst, or from burst to auto fire?
How do you interpret the new "Chance to hit" info, where it shows some values that are measured in "C", that sort of thing.

Also, the enemy AI seems to work differently now. It's as if every raid turned into a sapper squad, even tribals focus on attacking walls and doors now, and deadfall traps have become pretty much useless, dealing about no damage whatsoever to people.
#12
To be fair, nutrient paste only needs 6 ingredients, whereas even a simple meal needs 10 (afaik).
So the amount of time and resources your save by using paste is actually pretty great.
#13
Wow, just tried out this mod for the first time ever, and already can't see myself playing Rimworld without it anymore.

I'd just like an additional option for the loadouts, something like a priority list.

If you can get it, grab a great bow.
If none are available, get a short bow instead.

That kind of thing.
#14
Nope, you get the full "Cooked cannibalism" thought ON TOP OF the "Ate nutrient paste" thought.

You're better off turning your soylent green into fine/lavish meals.
#15
Ideas / Re: Deadfall traps and visitor animals
May 01, 2016, 10:39:48 PM
They actually try to path around the deadfall traps, though. Unless you leave FREE MEALS on top of the traps, then they will gleefully throw themselves in the grinder to get some free noms.