Quote from: Tynan on April 15, 2014, 07:32:37 PM
Wow, thank you for figuring this out!
Oh, great, the actual developer is learning from the modding community
You really ought to employ these people, Tynan!
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Show posts MenuQuote from: Tynan on April 15, 2014, 07:32:37 PM
Wow, thank you for figuring this out!
You really ought to employ these people, Tynan!
Quote from: confusedwings on April 14, 2014, 10:54:51 AM
I got the game now! Somebody on this forum sende me a PM and after some talking he gave me the money on my new paypall account.
Quote from: renwold on April 14, 2014, 09:00:39 PM
My take-away, though? Stone firebreaks.
Quote from: Towely_ban on April 14, 2014, 05:41:57 PM
I think automated turrets are actually a bad idea. MG's you have to man seem like a better tactical move. Automated turrets should require an IFF tag system so you have to keep that in mind or risk your turrets gunning down a friendly visitor. ie; turn them off when no raid is happening at the least. (and where are these awesome automatic recievers and belts of ammunition coming from? last I checked a 19th century enfield is the height of my technology upon crash)
Quote from: ITypedThis on April 14, 2014, 07:57:04 PMYes, this. It could also be explained in-game, like the chance to hit drops dramatically as the target is prone. I guess the issue is that said chance doesn't change once the bullet leaves the gun, so even incapacitated, a target could be hit.
Though I think the problem could be fixed simply by making incapacitated pawns immune to gunfire and the like, minus fire and explosions.