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Messages - StorymasterQ

#1966
Hmm, so perhaps the save game could have a list of mods that was active when the save was made. That way, when loading, it knows what mods it's expecting and if any of them are not present (or inactive), it can throw an exception.

Modders could be required to have a mod ID or something present in their mods to differentiate between versions. Or perhaps just the mod name is enough?
#1967
Outdated / Re: [MOD] (Alpha 2) Stackable Meals
April 14, 2014, 01:25:07 AM
Alpha 3 has a Make Until X option now, though, so you shouldn't have a need for warehouses of food now.
#1968
Ideas / Re: The ability to plan
April 14, 2014, 01:20:15 AM
Quote from: jimothy on April 13, 2014, 06:50:03 PM
I also think the game should show the dimensions of the plan tool. I mocked up how it could look in Photoshop:

Would make it much easier to layout a nice, symmetrical base  :)
Yes, so much yes!
#1969
Ideas / Re: alternate idea to domestic animal.
April 14, 2014, 01:19:22 AM
Yes I would like a muffalo burger please.

This sounds like a neat idea.
#1970
Outdated / Re: [Mod] (Alpha 3) Railgun Superweapon
April 14, 2014, 01:17:48 AM
Say hello to my little friend. This is my boomstick.

etc.
#1971
What about my suggestion here?
#1972
Mods / Re: [Mod Suggestion] alien swarm event.
April 14, 2014, 01:05:49 AM
Quote from: Kilroy232 on April 13, 2014, 02:06:58 PM
Quote from: StorymasterQ on April 10, 2014, 10:02:51 PM
"Eating alien meat" is a whole 'nother thing in my dirty, dirty mind.
WIN
If you search the forum for that last three-word-phrase (include the comma), you'll see my other posts where it applies. As of this posting, there are 3 posts including that one. I vow to add more :D
#1974
Ideas / Re: Hotkey colonists
April 14, 2014, 12:40:25 AM
IIRC, you can now scroll through your colonists with the , and . keys. But yes, some sort of hotkey for specific colonies can be good, too.
#1975
How about my suggestion here?
#1976
Remember Clarke's Third Law. Rather than pray to gods, we can perhaps make some sort of weather station that could induce storms to dissuade raiders, with a side effect of wilting produce.
#1977
Ideas / Re: Trading Interface
April 14, 2014, 12:02:07 AM
Maybe icons, so a trader ship could have a ship icon, tribal factions...maybe a spear icon, and pirate factions can have a skull-and-bones icon.
#1978
I picked the Favor system. Elaborated in an older post of mine here.
#1979
Ideas / Re: Set turrets to defend against animals
April 13, 2014, 11:48:21 PM
I could have sworn that this was in consideration some time ago. To have turrets treat animals as hostile. Or perhaps just hostile animals. Or maybe respond to Hunt, as in fire on animals tagged as being Hunted.
#1980
Help / Re: [Request] Real meals mod??
April 13, 2014, 11:46:38 PM
Quote from: jamieg on April 12, 2014, 08:48:51 PM
-Strange Smoothie...........................:D

"What's in this?"
"Don't ask. Just...don't."