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Messages - DoomerDGR8

#1
How to use the Backstory dumper? I can't figure it out. I was able to compile it but cannot understand where to put it...
#2
Quote from: C. Fenderson on September 21, 2014, 11:35:58 PM
Within the first week, right after I built my first turret, a group of 3 (I play on Phoebe) friendlies pops up.  I decide to test out the new turret on one named Johs.  He gets incapacitated, the rest of them get pissed off, and a fight ensues.  Next thing I know, I see a 'headshot' on my lee user.  He fights until the end.  We get him fixed up, but both of his eyes are gone now, I wind up recruiting Johs.
Since then, lee wielder (can't remember his name offhand) has given me a world of trouble.  A male psychic drone passed over and caused him to go insane, so I had to arrest him.  He was my ONLY researcher at the time.  Recruited him again, and I regularly get warnings of a mental break because the little boomer just doesn't want to eat.  He consistently starves himself every time he goes to that research table.  Think it might be because he can't read anything, but whatever.  I have to draft/undraft him every time he decides to go on hunger strike, which is every couple of days.
And, to top it all off, he complains when it's dark.  How can you even TELL that it's dark?!  You don't have any eyes!
#3
General Discussion / Re: Call for public testers (Alpha 7)
September 24, 2014, 07:04:17 AM
Quote from: DoomerDGR8 on September 23, 2014, 05:36:06 AM
Hello! I'd like to apply for testing as I'm playing regularly and have a few things I want straightened out. I was among the developers upon launch. I might have a bug-reporter account still. Beam me up Tynan
Application window is closed?
#4
General Discussion / Re: Call for public testers (Alpha 7)
September 23, 2014, 05:36:06 AM
Hello! I'd like to apply for testing as I'm playing regularly and have a few things I want straightened out. I was among the developers upon launch. I might have a bug-reporter account still. Beam me up Tynan
#5
Quote from: eagleFMJ on February 02, 2014, 11:14:43 PM
Just discovered this, looks promising and can't wait for the update ;D

Program opens all but one of my 334b saves from yesterday, it's not a big deal as I have plenty saves from before and after this piticular save, but thought I would post this error in case it helps the development ;)

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: Sequence contains no matching element
   at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
   at Rimifier.MainTabbedScreen.<LoadResources>b__8(List`1 xElemented)
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Rimifier.MainTabbedScreen.LoadResources()
   at Rimifier.MainTabbedScreen.ButtonLoad_Click(Object sender, EventArgs e)
   at DevExpress.XtraEditors.BaseButton.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at DevExpress.Utils.Controls.ControlBase.WndProc(Message& m)
   at DevExpress.XtraEditors.BaseControl.WndProc(Message& msg)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Rimifier
    Assembly Version: 1.0.2.0
    Win32 Version: 1.0.2.0
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/Rimifier.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
DevExpress.BonusSkins.v13.2
    Assembly Version: 13.2.6.0
    Win32 Version: 13.2.6.14028
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/DevExpress.BonusSkins.v13.2.DLL
----------------------------------------
DevExpress.Utils.v13.2
    Assembly Version: 13.2.6.0
    Win32 Version: 13.2.6.14028
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/DevExpress.Utils.v13.2.DLL
----------------------------------------
DevExpress.XtraGrid.v13.2
    Assembly Version: 13.2.6.0
    Win32 Version: 13.2.6.14028
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/DevExpress.XtraGrid.v13.2.DLL
----------------------------------------
DevExpress.XtraEditors.v13.2
    Assembly Version: 13.2.6.0
    Win32 Version: 13.2.6.14028
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/DevExpress.XtraEditors.v13.2.DLL
----------------------------------------
DevExpress.Data.v13.2
    Assembly Version: 13.2.6.0
    Win32 Version: 13.2.6.14028
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/DevExpress.Data.v13.2.DLL
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
DevExpress.XtraBars.v13.2
    Assembly Version: 13.2.6.0
    Win32 Version: 13.2.6.14028
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/DevExpress.XtraBars.v13.2.DLL
----------------------------------------
DevExpress.XtraLayout.v13.2
    Assembly Version: 13.2.6.0
    Win32 Version: 13.2.6.14028
    CodeBase: file:///G:/Program%20Files/RimWorld/Mods/Rimifier/DevExpress.XtraLayout.v13.2.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Data.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Okay. Can I get this save file? Looks like there is something I've overlooked. Maybe you can message me but if not, still message me and I'll give you my email address.
#6
Released an updated version v1.0.2.0 @ https://rimifier.codeplex.com/releases

Currently, on the Zone Manager is working but I'm back in full swing and updating the Colonist Manager as we speak.

Everything has changed and please do report me my frack-ups as there will be many.
#7
Don't worry guys... I've started working on the update... and since the game itself was major-hauled, the editor too cannot be that simple anymore. I was delayed because I can't friggin' shtaap playin'!
#8
Quote from: Plasmatic on January 22, 2014, 01:06:43 PM
Although I found what I think might be a bug..

When you try to give your colonists equipment from having empty hands (as in never having carried a weapon) it does not work, I assume so because the entry in he save file does not exist yet, it gets written first when the colonists picks up a weapon (the the editor works flawlessly aswell)

Fixed in v1.0.1.7
#9
Quote from: Plasmatic on January 22, 2014, 01:06:43 PM
Working, now Yay!

Although I found what I think might be a bug..

When you try to give your colonists equipment from having empty hands (as in never having carried a weapon) it does not work, I assume so because the entry in he save file does not exist yet, it gets written first when the colonists picks up a weapon (the the editor works flawlessly aswell)

Same thing with the Gender line. You can't edit the gender unless it's female as males simply don't have a <Sex> line in the savefile.
Excellent! Th weapons is a bug. I never intended to edit sex. In game, if there is null or no <sex>, it's a male else Female.
#10
Quote from: CodyRex123 on January 20, 2014, 07:25:13 AM
I have done litterly everything, yet i still cant get it running, restarted my pc get the dependence, is it the order the files are in?

It's quite simple. Your folder of Rimifier should match the one shown in the screenshot in the documentation

Heck I just released a newer build v1.0.1.6 and forgot the Rimifier.exe.config file. It still works. tested on three unsuspecting co-worker PCs and one laptop.

You don't need the full .Net framework either. Just the small-sized client profile will work download this: Microsoft .NET Framework 4 Client Profile (Standalone Installer)
#11
Quote from: Plasmatic on January 19, 2014, 02:43:02 PM
Everytime I start the Exe the computer loads for a little bit but nothing happens, I assume this means I don't have the required version of .NET?
(even though I have about 40 frigin versions installed, fuck you steam, fuck you)

Quote from: why1do on January 19, 2014, 03:17:44 PM
do you have the dependents in the file with the exe

Quote from: why1do on January 19, 2014, 05:34:28 PM
go to
https://rimifier.codeplex.com/releases
get Rimifier Dependants
place at exe and config

Yes. Decide a folder for Rimifier, say D:\Rimifier\

Then, for once only, get the dependents: Rimifier Dependants and extract the files to D:\Rimifier\

Then, get the latest release (v1.0.1.5 at the time of writing this) and put/extract the Rimifier.exe and Rimifier.exe.confg in the same decided folder: D:\Rimifier\

I have the documentation up as well: Rimifier Documentation
#12
Outdated / Re: Rimifier (Yet another save editor)
January 18, 2014, 07:45:03 PM
Quote from: why1do on January 17, 2014, 10:33:27 PM
Can i request that the excessive backups get stored in a folder of the save name
Also can you add a way to "clone" colonists

other than that pretty good
Both your requests are live!
#13
Outdated / Re: Rimifier (Yet another save editor)
January 17, 2014, 04:26:37 PM
Update pushed. First post.
#14
Outdated / Re: Rimifier (Yet another save editor)
January 17, 2014, 06:49:26 AM
Quote from: Darker on January 17, 2014, 04:33:44 AM
Quote from: DoomerDGR8 on January 17, 2014, 03:23:03 AM
What's wrong with you English? It perfect.
Sometimes, a sentence appears that I must read several times until I get it... Mostly, it's when  don't focus what am I actually reading.

Quote
As for kid stuff
Oh, now I see it might seem I'm accusing to be a script kiddie or something... But that's not the point! I didn't mean it that way.
I was just trying to encourage to take the savefile changes for challenge, instead of nasty complication.
Challenge is always welcomed. I just need to steal more time for my coding hobbies... and I will. You and everyone else here who contributed in anyways are just awesome!
#15
Outdated / Re: Rimifier (Yet another save editor)
January 17, 2014, 03:23:03 AM
Quote from: Darker on January 16, 2014, 05:43:42 PM
Oh damn... Was that post reply to me or the other guy? Sorry for my english, but I don't understand the context.
I forgot to quote. Not really a reply. just conversation. What's wrong with you English? It perfect.