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Topics - dakenho

#21
Support / new version is availible.
August 08, 2014, 10:36:03 AM
I am getting a new version is available notification when I launch the game but when I go to my email and the download link its the same version as the one I already had.   I don't care to try to many more times as I don't want to burn my number of downloads.
#22
Ideas / excited over factions
June 12, 2014, 02:54:44 PM
I do not know about you guys but I am super excited over factions.   I really hope they become more fleshed out I would love to be able to trade with them but more over I would like to see more events IE this faction has brought you food in your time of need or this faction has requested food/resources, or sending your colonists to aid in defending their town (or raid them).
#23
Bugs / need "do not go here" zones [mantis]
January 31, 2014, 11:47:52 AM
I have some trouble with idle colonists path finding to areas I do not want them to go.   In this case the back side of my base is walled on the bottom and naturally walled on the sides,  The idle AI will path to the unprotected part of the, often pathing around a very large distance to get there.   Currently I am just mircoing them by recruiting and un recruiting them to reset there path.
#24
I am have made it to day 90 and have been having massive raids, the number of raiders do not seem to be the problem but rather the raiders getting stuck on terrain and not being able path properly to my base, they will just kind of spudder back and forth on a rock formation (often splitting raiders forces in half)
I must repeat, this problem only occurs once a raider gets stuck in the described behavior above.
I am running a quad core i7 3.2ghz processor with a geforce 560 ti.
#25
General Discussion / my first impression
January 17, 2014, 12:20:53 PM
well I just bought early access to the game and then i accidentally 8 hours of it till 4:30am which says more for the game then i ever could here, I have to say that what is here, feels, really, really good, I know the game designer downplays a lot of the sound assets but I love how the gun fire haves weight to it and over all it has nice a presentation to it.