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Messages - BinaryBlackhole

#16
Can you please fix things like the humerus my colonist is stuck with a 50% manipulation reduction.
#17
Releases / Re: [A12] Glitter Tech v1.0
August 29, 2015, 05:02:33 AM
Is the electrolyser supposed to produce one silicon from 45 stone if so i'll just sell the bricks then buy the computer chips industry should be cheaper than buying it on the market.
#18
Is it defended or is it just sitting there by itself?
#19
Ideas / Re: Trade with other factions
March 13, 2015, 08:13:37 PM
Miscillenaious has a version of this a bunch of people walk in place a trading post then leave after a while if no one dies or gets injured then your faction relations improve.
#20
Can the shield not be a turret I don't want it shooting my colonists at least let the shooting be disabled.
#21
Stories / Re: Thank you Randy extreme !
March 03, 2015, 03:03:06 AM
Correction Omega Corporation is glitter tech cybernetic storm has a Cyber coven
#22
Just a comment how about if someone is passionate about a job they can do it without any penalty and if they have 1 flame then they get a smaller mood buff this way I can run my colony without having to depend on a select few slaves.
#23
Stories / Re: Your favourite colonists
March 01, 2015, 03:36:24 PM
My favourite was chef he was my best defender and crafter who in his spare time cooked the food without him my colony would have died.
#24
Ideas / Re: Deeper Priorities
February 26, 2015, 04:59:12 AM
agreed this is especially needed in medicine crafting and art you want your master to use plastasteel or gold or patch up those severe injures. For the doctor when looking in the health tab some things are yellow and some red being worse that could be another way of organising the medical section.
#25
Ideas / Re: colonists should gain some traits over time
February 26, 2015, 04:54:23 AM
How about traits only really develop in extreme conditions that happen a lot so you would have to kill people or have lots of prisoners killed or harvested making people be balanced on the edge a little killing now and then wont cut it maybe a trait bar where trait points are lost over time so people can go soft.
#26
Ideas / Re: Repair of degraded items
February 25, 2015, 01:34:57 AM
agreed however maybe make a required material say 1 piece of the material used to make the equipment provides 10 durability.
#27
Releases / Re: [MOD] (Alpha 9) Glitter Tech v0.81
February 25, 2015, 12:46:58 AM
Serum requires 20 uranium to make not 1 as stated in the recipe please reduce the diameter of your generator by 1 this will allow the generator to have a 1 area you can walk through without the roof collapsing.
#28
My colonist lost its left radius is there a prosthetic for that,
#29
Ideas / Re: Robotics, Bionics and Brains (Oh, my)
February 18, 2015, 05:32:12 AM
For brains there should be a neuron stimulator that allows people to fix their brains over long periods of time using human flesh maybe even upgrade them the disadvantage would be using human flesh mood penalty and your colonists being useless for long periods of time transferring skills is a bad feature Improvement should take time maybe you can make it faster than normal skill gain but that's all . Also where are the robots in your mod.
#30
Ideas / Re: Zombies
February 17, 2015, 04:54:06 AM
Keep it in the mod section some people don't want zombies some do that's why we have mods. Rather than integrating everything.