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Messages - BinaryBlackhole

#31
Normal Rim world has a way to make soil make a way to make natural stone floors so you can cultivate these plants.
#32
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.8
February 14, 2015, 09:48:06 PM
If possible I would like any storage block you make to show everything that is stored as normal storage blocks from other mods only show a stack of 75 Meaning you need to use a small higher priority stockpile for any resource where you may use over 75 of that resource in a signal item or structure.
#33
I researched the deep storage unit but I cant build it what's wrong?
#34
Ideas / Re: Pirate/tribal simulation
January 31, 2015, 05:46:55 AM
So for example if the faction had a vengeance trait they would attack you more aggressively if you killed there other faction members. Speaking of better factions there should be a way for factions to become friends or enemies eg if faction members die near another factions member then the relations would become worse maybe if you attacked 2 factions at similar times then they might band together against you.
#35
Ideas / Re: Colonists need better AI for hungry/tired
January 31, 2015, 05:34:42 AM
Sometimes you need your doctors to suffer so they save others but without a option to force them to eat we have to lock them in a room I hate micro managing.
#36
Ideas / Re: Crafting assigning to specific colonist
January 07, 2015, 09:31:29 PM
Needs to be added you don't want you bad crafter making your weapons.
#37
Ideas / Re: The Grand Exploration thread
January 07, 2015, 09:29:32 PM
Adapting factions aka new colonies and factions becoming friends with each other. Small factions can be manipulated more easily meaning making friends early on is the easiest option.
#38
Ideas / Re: Parka = winter cold is meaningless
January 07, 2015, 09:27:03 PM
Winter has disadvantages parkas slow you down and make you really suffer if a mechanoids set stuff on fire also remember that snow you cant move in  however additional penalty's should be applied I think 10percent reduced productivity should be the amount of productivity lost same as power armour.
#39
Ideas / Re: SUGGESTIONS :D
January 07, 2015, 09:22:34 PM
Good ideas but auto equipping something could cause problems what if you want lighter armour you would have to be able to make rules eg temperature outside below 0 equip parka. Auto rescue would make people walk into the place where someone just got incapacitated if you send someone to rescue another person mid battle sometimes you end up with 2 people who need rescuing.
#40
Ideas / Re: Upgrading and Creating people
January 07, 2015, 09:16:00 PM
modifying traits sounds like a good idea if you can give people better body parts why not a better personality. Better body parts are already taken up by prosthetics which should cover more than limbs eventually. I'm not sure about cloning though you could get a person with 20skill then make a army of that person.
#41
Are mechanoids stun proof.
#42
I noticed in the description the mine doesn't make rocks So now we have gone from needing metal to needing rocks.
#43
found it but cant seem to edit the code.
#44
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.4)
January 04, 2015, 03:36:00 PM
Do lighting wands stun mechanoids?
#45
Love most of the mod but there's  a problem wit the embrasures and omnigel with the embrasures I made a kill box but the enemy just heads straight for the door instead of fighting.
With the 3rd tier of matter replicator all the prices go crazy it would be cheaper to make silver than buy the gold or uranium and sometimes even plastasteel. The medicine fortunately seems balanced. Disassembling a Centipede gives 50 plastasteel and some metal its a easier way to get plastasteel than getting 1875 omnigel.