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Topics - wooaa

#1
In the last update, which added temperature and heating, there was a scramble to figure out how to weaponized central heating. Many designs were created and many raiders died, proving that gamers will find a way to turn anything into a weapon. Now, with the joy update well and mature, has any one found a way to kill with joy? The closest I got was when I put down a prison riot with a molotov by accident, setting the chess table on fire and incinerating my prisoners. so, has anyone found out how to kill with joy?
#2
General Discussion / My colony is a college dorm.
March 15, 2015, 07:02:30 PM
Everyone wares ratty clothing, has skills and interests ranging from amazing to useless ,there is dirt everywhere, no one knows how to cook,we have brutal initiation rituals, their is blood and vomit all over the floor, and everyone goes on a bender about once a week.
#3
I found out just now that you don't need to use hydroponics tables to grow indoors. If the ground is dirt or other plantable surface you can grow inside if it is bright or warm enough. I don't know why it took me so long to find this out. winters just got a lot easier now that i don't need to find the metal for 30 hydroponics bays. 
#4
I am having a bit of trouble. Normally my base is well defended, with several overlapping kill zones. However, I have gotten the random event where a ship AI core will land, guarded by 3 Mechanoids, and slowly drive your colony insane. I have been unable to kill it. I shelled it with 3 mortars almost constantly for a week, but that barely put a dent in it. Every time I attack with my pawns it ends with a blood bath. Any advice to deal with them?
#5
Ideas / Penalties for capturing raiders?
January 25, 2014, 09:02:41 PM
So first a bit of backstory. My colony got raided, and it was a bit of a pyric victory. One pawn was slain, and another too hospitalized by a grenadier. However, the grenadier was wounded and knocked unconscious. Needing reinforcement, I captured her and after a few days of "percussive persuasion" she was a happy and productive member of the colony and regularly jokes with the rest of the crew in the hydroponics bay.

From an in universe perspective, this causes some problems. I don't like her that much, for me she will always be the one that almost blew up two of my guys, so I can imagine that the rest of the crew would not be too fond of her as well. If someone came into my house, beat up two of my friends, then lived with me, I would be a bitt miffed.

I have two ideas to represent this in the game. The first is a temporary global happiness penalty for a few days as they adjust to the change. This could be implemented in game without reinventing the wheel. Another idea would require the game to be a bit more developed. Depending on how crew interactions develop there could be some relationship penalty, or maybe a chance for fights to brake out? Like I said, anything more complicated would need more time. What do you think?