I had one of my colonists get his neck ripped of by a scarab. His body was otherwise undamaged.
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#31
Stories / Re: Whats the funniest thing you have ever seen in Rimworld?
October 03, 2014, 11:11:11 PM #32
General Discussion / Re: Addvice to deal with crashed ship Mechanoids
September 11, 2014, 09:17:01 PM
2 centipedes and a Scyther.
#33
General Discussion / Addvice to deal with crashed ship Mechanoids
September 11, 2014, 09:05:26 PM
I am having a bit of trouble. Normally my base is well defended, with several overlapping kill zones. However, I have gotten the random event where a ship AI core will land, guarded by 3 Mechanoids, and slowly drive your colony insane. I have been unable to kill it. I shelled it with 3 mortars almost constantly for a week, but that barely put a dent in it. Every time I attack with my pawns it ends with a blood bath. Any advice to deal with them?
#34
General Discussion / Re: Seige?
February 03, 2014, 09:59:09 AM
How did you get that many colonists?
#35
General Discussion / Re: Okay, this might be a weird question, but will characters have hands?
January 28, 2014, 10:07:12 PM
I sorta like the no hands drawing, reminds me of homestar runner.
#36
Ideas / Re: Penalties for capturing raiders?
January 26, 2014, 11:53:49 AM
thats a good idea Amalgam. I think that the fact that she was part of a raiding group alone would cause some friction. But I admit this whole idea was just something that came to me late at night. It would not change the game by too much so probably is not worth thinking about for a few years.
PS WOW a developer commented on my first post. that shows you are very attentive to the community, just another of 1000 reasons this game is great.
PS WOW a developer commented on my first post. that shows you are very attentive to the community, just another of 1000 reasons this game is great.
#37
Ideas / Penalties for capturing raiders?
January 25, 2014, 09:02:41 PM
So first a bit of backstory. My colony got raided, and it was a bit of a pyric victory. One pawn was slain, and another too hospitalized by a grenadier. However, the grenadier was wounded and knocked unconscious. Needing reinforcement, I captured her and after a few days of "percussive persuasion" she was a happy and productive member of the colony and regularly jokes with the rest of the crew in the hydroponics bay.
From an in universe perspective, this causes some problems. I don't like her that much, for me she will always be the one that almost blew up two of my guys, so I can imagine that the rest of the crew would not be too fond of her as well. If someone came into my house, beat up two of my friends, then lived with me, I would be a bitt miffed.
I have two ideas to represent this in the game. The first is a temporary global happiness penalty for a few days as they adjust to the change. This could be implemented in game without reinventing the wheel. Another idea would require the game to be a bit more developed. Depending on how crew interactions develop there could be some relationship penalty, or maybe a chance for fights to brake out? Like I said, anything more complicated would need more time. What do you think?
From an in universe perspective, this causes some problems. I don't like her that much, for me she will always be the one that almost blew up two of my guys, so I can imagine that the rest of the crew would not be too fond of her as well. If someone came into my house, beat up two of my friends, then lived with me, I would be a bitt miffed.
I have two ideas to represent this in the game. The first is a temporary global happiness penalty for a few days as they adjust to the change. This could be implemented in game without reinventing the wheel. Another idea would require the game to be a bit more developed. Depending on how crew interactions develop there could be some relationship penalty, or maybe a chance for fights to brake out? Like I said, anything more complicated would need more time. What do you think?