Right now in RimWorld everything happens in a 200x200 squares area. Expanding that area would prevent older computers to run it smoothly. A solution would be inter-connected maps via their borders with a transition zone, Fallout-style for example.
The benefits are multiple:
- Allows extending the main base to exploit a specific resource
- Create pre-defined maps of raider's bases, creature's lairs, etc... that colonists could attack
- Load a single 200x200 square area in memory at any single time
The benefits are multiple:
- Allows extending the main base to exploit a specific resource
- Create pre-defined maps of raider's bases, creature's lairs, etc... that colonists could attack
- Load a single 200x200 square area in memory at any single time