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Messages - Hypolite

#316
Ideas / Re: Suggestion: Nerf Fire.
September 17, 2013, 12:01:38 AM
Good to know, said the guy with Bruce Willis as a profile picture.
#317
Stories / Re: My game stories
September 16, 2013, 11:56:44 PM
Actually I tried to shoot the muffalo, but it was the gun bearer than went to open the door, and he got stunned and stomped fast. The other unarmed colonists weren't that much fortunate.

Maybe the mad animal wouldn't feed themselves anymore, condemnig to a sure death after a long while, at least reducing their health when stumbling upon it. "The Hunt for the Mad Muffalo" is also a great story in itself, instead of "The Mad Muffalo that stomped the poor lad opening a door".
#318
Stories / Re: My game stories
September 16, 2013, 10:49:54 PM
Third story

In a dark world where every hope seemed lost, those brave colonists let a light shine. Be ready for a fantastic space adventure with stranded colonists spilling sweat and blood to defend themselves against elements, raiders, and a mad squirrel! *record screeching*

My game went well, recruiting slowing but steadily, outnumbered and outgunned but the second raiders' raid but smart tactics left no casualties in my team, repairing fuming rumbles from weather hazards, and when the situation stabilized, my game crashed. My best story by far, but it lacks the punchline quality of my two previous stories.

I may or may not add screenshots next time, if I remember to hit the screenshot button regularly during the game.

Edit : Added a screenshot of the last autosave before crash.

[attachment deleted by admin: too old]
#319
Stories / Re: My game stories
September 16, 2013, 10:43:27 PM
Second story

My three colonists started building a shelter by carving inside a big rock hill, adding bedrooms here and there, with an extra for a prisoner. Everything went smoothly, the first raider was duly captured and locked down, but a Muffalo went mad and made a mess out of my three colonists when the power ran out at night and one of the colonists opened the door to pee outside.

Suggestion : make the mad animals attack target in a short range around them instead of making them go through the entire map to attack a colonist that is behind a closed door.
#320
Stories / My game stories
September 16, 2013, 10:37:29 PM
I already narrated my first game here, and I will update this post with new stories each time I complete one.
#321
Ideas / Re: First playthrough - suggestions
September 16, 2013, 10:35:46 PM
About the electricity, walls transfer power and will power any device in the proximity, about 4-5 squares, I'd say. The standing lamp don't transfer electricity either.
#322
General Discussion / Re: Suggestion for the front page
September 16, 2013, 10:28:42 PM
I can always lend a friendly hand in that field. :)
#323
Ideas / Re: Suggestion: Nerf Fire.
September 16, 2013, 10:27:22 PM
There's a way to extinguish fire manually by selling items on fire. Walls, table, chairs, you can sell them at hot prices. :)
#324
Ideas / Re: Suggestion & Discussion: Research System
September 16, 2013, 05:10:29 PM
I'm currently enjoying everything I read on that topic, and I thought it would be a good thing to tell. :)
#325
General Discussion / Re: Suggestion for the front page
September 16, 2013, 05:07:36 PM
Looks like an encoding problem, an UTF-8 document shown as ISO. The culprit is in the <head>, there's a meta tag setting the encoding to ISO but the output is in UTF-8.
#326
Stories / Re: First Game - Stories
September 16, 2013, 09:26:23 AM
No, I chose Cassandra Consistent, but it seems that it was weather related, a lighning bold directly hit my power line.
#327
General Discussion / Re: Relation to Prison Architect
September 16, 2013, 09:24:24 AM
Thank you for the answer, as I said in my email yesterday, I've been following your blog for a little while now, and you mentioned its former name in a blog post dated from September 5th.

Like I said, I really think that both games can go along together, and if you had opted for an isometric look with voxels, I would have ask about the resemblance with Towns, another game in that vein.
#328
General Discussion / Re: What is/is there an end game?
September 16, 2013, 09:15:59 AM
I definitely agree with that :)

Edit: Now that I got to the point where I can trade, it struck me as odd that you would trade with passing spaceships when you are stranded on a moon after your spaceship crashed. I mean, can't you just ask for a ride home?  ???
#329
Ideas / Fire
September 16, 2013, 02:24:54 AM
Having been affected by fire on my very first run, I have a simple suggestion for colonists behavior.

Don't run into fire, unless healthy (at least 75%) and fighting fire or rescuing a fellow colonist. Or mad.

Jumping voluntarily into fire (as I experienced) should be prohibited, as well as trying to be a hero with low health.
#330
General Discussion / Relation to Prison Architect
September 16, 2013, 02:16:01 AM
I don't want to start any feud in there, or call in plagiarism of any sort, but Rimworld (previously called Starship Architect) reminds of Prison Architect, currently in a very popular alpha development by Introversion Software studio. Is that because the tools used to create both games are the same, or is there any closer or more personal relation to Prison Architect?

I personaly thinks that both games can go along very well, I was just curious about the possible sources of inspiration of Rimworld.