I also want to mention the beavers event. I am playing on an arid shrubland (Cassandra Medium, larger medium size map, flat, build .1956, started about 4 builds earlier). Thanks to the beavers incidents I have literally zero trees on the map (except those I planted inside my walled-off base). In an attachment I include a picture of what happened about 30 seconds after beavers entered the map. They rushed my trees I planted there earlier, ate them in a minute, chomped the few cactuses around the map and left.
I think the beavers incident should be toned down for biomes with little wood. Some heavy forest can take it but in my case it basically ensures I have no wild-growing wood whatsoever. I guess the point is to hunt them down but there is so many of them that I could have killed just a few anyway. And I don't want to run across the map chasing beavers while crops need to be harvested, animals tamed, food cooked, etc.
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I think the beavers incident should be toned down for biomes with little wood. Some heavy forest can take it but in my case it basically ensures I have no wild-growing wood whatsoever. I guess the point is to hunt them down but there is so many of them that I could have killed just a few anyway. And I don't want to run across the map chasing beavers while crops need to be harvested, animals tamed, food cooked, etc.
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