Yeah, the food cabinet is a mod, and having a furniture item for the animals to eat from wasn't the important part at all, the functionality of it does however matter, and I believe the food cabinet doesn't behave any differently than a stockpile (aside from being specialized for food).
What really matters, to solve the issue presented in this topic, is that the storage unit is, unlike a regular stockpile, prioritized according to which one is the most empty; this functionality would allow two or more separate areas to be stocked with food evenly.
What really matters, to solve the issue presented in this topic, is that the storage unit is, unlike a regular stockpile, prioritized according to which one is the most empty; this functionality would allow two or more separate areas to be stocked with food evenly.