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Messages - ShadowTani

#346
General Discussion / Re: Early Alpha 2 impressions
February 27, 2014, 10:08:50 AM
Quote from: Ekornserk on February 26, 2014, 05:00:47 PM
Quote from: dd0029 on February 26, 2014, 03:55:17 PM
If you set an infinite bill for meals, you end up swimming in them. This really needs some more automation.
I think the player should define a "target amount". Define a target of 10 simple meals and the game should set colonists to make meals on repeat until the target is reached. When meals are easten and storage drops below the target amount, new meals are created.
I think this is a great solution for the cooking system, quoted for support. :3
#347
General Discussion / Re: Z-Index. Will it ever happen?
February 27, 2014, 09:37:24 AM
As big a fan I am of Dwarf Fortress I don't think z-levels would be a beneficial addition to Rimworld, I would much rather have dynamic expanding borders ("infinite" maps) with vehicles and varied biomes over that.

Of course, z-levels would provide more depth for the game, but it also add a level of tediousness to the game as well - I fear it will kill the current relaxed atmosphere in the game, and it definitively will kill the immersion when you as a human colonist are digging down into the ground like a mole. That's fine for dwarfs, but not humans. Only situation I would see myself enjoy z-levels in Rimworld is for multi-story buildings.

An alternative solution for those who want to "dig" for resources could be to add "mining wells" that could be placed over mineral veins that you could prospect for. This could for example also be expanded with oil drilling towers and prospecting for oil as well.

Also remember Rimworld's event system that regularly dump space debris and resources down on us. This could be greatly expanded to allow for other things such as meteorite crashes etc. to provide mine-able rocks in the landscape so you won't run out of stuff to mine on the surface (though I doubt that will be such a huge problem if we get dynamic maps).
#348
General Discussion / Re: Honest confession of a pirate.
January 24, 2014, 06:14:57 PM
I used to pirate games back in my student days, but these days where my income is much better I don't. I however watch LP's extensively before I decide to invest. LP's aren't fool proof though, because sometimes I come over games that looks fun, but that I don't enjoy playing as much myself. Thus I probably would still pirate-test games these days if I had the same limited budget I had back in the days.

Either way, what I want to say is that I don't think you should feel discouraged if you see your game getting torrented Tynan, because you have such a darn good product that people will want to support it.