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Messages - Bodog999

#136
I've modded the mod a little bit and I'm able to dupe stone blocks now! :D Now I just need to try to be able to dupe strawberries, agaves, missles, shells and uranium.
#137
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 02, 2014, 10:45:10 AM
I've found a way to keep your colony! All you have to do is to create a new world with the same seed you used to create the world you are playing in now! :D IT WORKS!!!! The old world will get overwritten and you'll get the new one with other factions !INCLUDING! the combat faction and you dont even have to restart your colony! :D
#138
General Discussion / Re: Alpha Seven
September 02, 2014, 10:08:58 AM
Quote from: milon on September 02, 2014, 06:39:23 AM
Quote from: Lokai on September 01, 2014, 04:15:23 AM
Do you know, or does anyone know, if the updated trading just refers to ships or can we actually trade with other factions now? It would also be nice if there was some update, or explanation, to the faction system. Right now it seems you have to throw an unhealthy amount of silver at one faction in order to get them to be friendly with you, in which they might help you if you are attacked, but for some absurd reason that faction reputation always drops back down to the original number and at a pretty quick rate, which makes it completely worthless for the most part.

There is a known bug where faction relationship gets reset (on a game reload, I think).  This is part of what you're seeing.  Faction relationship should only change when you give them money or attack/capture their people.
Its indeed on game reload the'll reset so spending silver on them to make the relationship better is worthless :/

EDIT: when you generate a world with the same see you have the colony on the factions will reset and you'll get diffrent ones.
#139
Quote from: SubZeroBricks on September 02, 2014, 09:15:48 AM
Well.. of all the trading ship names I have seen, I found this one hilarious...
Ah that one xD got that one so many times. From food supplier to combat supplier
#140
Mods / Re: mod request: call to arms
September 02, 2014, 04:22:59 AM
Quote from: StorymasterQ on September 02, 2014, 01:42:00 AM
Along with run and gun, why don't we have lightning reflexes, squadsight and holo-targeting? :D Are we making X-Rim here?
Mayby. If I could I would make that a mod :D
#141
Just tested a game without any mods exept yours. Still doesnt work and it doesnt show anything new up
#142
Ah ok Thanks I'll try
#143
Can someone help me? I cant get the fully GUI showing up just downloaded the mod today so I'm a total noob with it :P cant see any other buttons to click on.
#144
Ah thanks! :D
#145
So just place it in any map?
#146
General Discussion / Re: Ship mechanoids
September 01, 2014, 04:01:13 PM
Quote from: Lokai on September 01, 2014, 03:32:44 PM
Energy turrets? A mod? Also, how'd you get to the tribe people to attack you? They never bothered me once and always seemed slightly friendly with me.
Energy turrets its a mod yes its called "cannons and turrets" when you download that mod you'll also get artillery, flak and rocket launchers. For me I always have the same factions set :/ its a bug. If you want to make a faction hostile either attack some of their people hurting/killing 1 is already enough to make them hostile. The other way is to go into the save file and set their relation close to -100, this can also be used to make a faction neutral if you accedently made them hostile.
#147
Quote from: Dr. Z on September 01, 2014, 12:55:29 PM
What is a MAI?
A MAI aka "Mobile Artifical Intelligence" is part of a mod. Its basically a smart robot.
#148
General Discussion / Re: Life after death (of a colony)?
September 01, 2014, 03:09:22 PM
Nope its just a ruin people can still come by steal your food if you have any left :P and leave. Raiders will probably just set things on fire and kill themselves in the process by "accident"
#149
Most favorite moment? having 4 colonists and a MAI defending my base equiped with M-24's miniguns and an energy rifle my blind colonist called "EnterElysium" kills the most raiders including with 5 headshots. Then raiders got angry and incapped all the colonists including MAI. She's not friendly when incapped. 1 word.....BOOM! Gordon dead :/ laughed my ass off though when raiders got owned
#150
Quote from: BassMonroe on August 15, 2014, 05:46:22 AM
The day a Boomrat snuck its way into my battery room, and exploded after 2 day of being stuck there.
Put my colony in total darkness for 3 days.
Gotta love boomrats :P