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Messages - Bodog999

#31
There is currently a mod which gives you an animals tab (Enhanced Tabs) and being able to scroll through your animals with < > would be nice indeed, having over 350 animals wandering around in your colony tends to get quite chaotic if you dont have a proper GUI
#32
General Discussion / Re: animal starvation?
April 29, 2016, 08:07:37 PM
What I do is place a stockpile zone in the barn so when they wake up they will eat
#33
If you want to tame them easier you could also go into the def files and lower the wilderness I currently have 6 thrumbos with 2 thrumbo calfs and no thrumbo is fully tamed yet after they've been in my colony for a year
#34
Mods / Re: Disable insect spawns
April 28, 2016, 07:22:39 AM
While heat kills the bugs and can keep the hives alive if the temperature isnt too high with cold you can easly get rid of the bugs and hives.

Also baronjutter I changed the chance for them to spawn since I only had 1 spawn in 4 years but the lower you set that number the lower the chance is that they will spawn
#35
Change the

     <ComfyTemperatureMin>-45</ComfyTemperatureMin>

Line into something like:

     <ComfyTemperatureMin>-100</ComfyTemperatureMin>
#36
Mods / Re: Disable insect spawns
April 27, 2016, 10:07:01 AM
Go into your rimworld folder and go to the folder Mods -> Core -> Defs -> IncidentDefs -> Incidents_Bad_ThreatsBig when you open that file (use notepad orso) you will see a wall of text which is the code (if you arent familliar) the lines you have to go to are:

  <IncidentDef>
    <defName>Infestation</defName>
    <workerClass>IncidentWorker_Infestation</workerClass>
    <letterLabel>Infestation</letterLabel>
    <letterText>A bug hive has emerged!\n\nIt will slowly spawn bugs as well as produce additional hives. If you don't want it to infest the whole area, muster your forces and destroy it. But beware - the bugs will defend their hive.</letterText>
    <letterType>BadUrgent</letterType>
    <baseChance>7.0</baseChance>
    <minRefireDays>20</minRefireDays>
    <category>ThreatBig</category>
    <pointsScaleable>true</pointsScaleable>
    <minThreatPoints>400</minThreatPoints>
  </IncidentDef>

This code is basically at the top of the file, you see the BaseChance line?

   <baseChance>7.0</baseChance>

Change the 7.0 to 0 save the file and tadaa! Infestations wont come naturally you are still able to execute the incident via the dev console
#37
General Discussion / Re: Harnessing the bugs
April 27, 2016, 07:17:29 AM
They just randomly mine something out near them, and they do spawn in batches usually if there is enough room 2 megaspiders 2-3 spelopedes and a few megascarabs
#38
General Discussion / Re: Hey all.
April 26, 2016, 10:01:25 PM
Select a colonist and right click on the weapon you would like to equip and then select equip weapon, also to get your colonists into a fighting stance draft them (hotkey R) and right click to move them when they are drafted, make sure you give them some cover too, preferrably a high wall over sandbags over trees over out in the open
#39
General Discussion / Re: Harnessing the bugs
April 26, 2016, 09:59:13 PM
If you get the temp in the room above 50 degrees and below 100 they will die of heatstroke but not spontaniously combust so your yelly is safe then, another method would be to freeze them, it costs a lot more electricity than heating them up but you dont have to worry about fires and hives will eventually die if the temperature is low enough (I think below -30 does the job).

They do attack doors and vents too, and I'm not to sure about the spawn rate but 12 hours is a bit long, after looking at them a bit they seem to spawn every 2-3 hours if there are not too many
#40
I can tame and hunt all of the insects and for some reason they arent even hostile to me anymore, they used to be but now after 2 seasons being stuck in my mine and dropping tons of rock on themselves by mining out the wrong rocks they are passive towards me and my animals.
#41
If you simply dont want any hives to spawn you can just change the chance of the hives spawning to 0 in the codes, and if I'm correct there is also a mod for it which does it for you.
#42
General Discussion / Re: Insect Hives for Defense
April 24, 2016, 09:38:35 PM
If I recall correctly the insects are hostile towards anyone exept wild animals
#43
Outdated / Re: [A13] Elysian Flags
April 19, 2016, 04:46:23 PM
*Salutes flag* FOR THE EMPIRE!
#44
Outdated / Re: [A13] MsCarsonelle's Theme
April 18, 2016, 04:18:21 PM
Ah, vely nice. Does this song just play as random ambience music or does it also play whenever you get attacked?
#45
Help / Wild animals produce milk
February 04, 2016, 03:59:39 PM
So after going trough all the files of the core game I'm still unable to get wild animals to produce milk. So far I know that the animal has to be tamed in order to start producing milk. I would like to have wild animals to produce milk to test some stuff. Does anyone know if its possible?