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Messages - PhenomTaker

#31
Just asking:
"Change Log:
Version 2.2.0"
Are those things that will come in the next update? Because only version 2.1 is downloadable.

Either way I will try it out, sounds nice :)
#32
Quote from: salt1219 on February 02, 2014, 12:48:26 AM
Phenomtaker, yep thats me.
I should Google taps and say a eulogy  :'(
Ok thanks! :) Now I can give you more information about your death.
You were buried on my top defense therefor it's unlikely that you were shot by a colonist (because most of them are attacking on the south defense-line) so maybe you wanted to flee after 90% of your "friends" died but out of despair you tried to get INTO my colonie and were shot by one out of three auto-turrets. I'm sure you didn't want to hurt anybody but you know... group pressure, despair and so on... :D it's a hard time for sure...
#33
Bugs / Re: Fear recruiting broken?
February 01, 2014, 04:07:35 PM
I'm not sure either, but I can say that it won't work ;)
#34
@Salt
I don't know if that's you, ordered a exhumation, please identify yourself.

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#35
Bugs / Re: Fear recruiting broken?
February 01, 2014, 11:19:31 AM
Just checked it. Can confirm that. They won't try to recruit if "friendly chat" is not picked.
#36
Bugs / Re: [W|0.1.334] Corpse in prison room
February 01, 2014, 10:52:57 AM
Could you upload your savegame?
(user/(your name)/AppData/LocalLow/Ludeon Studios/RimWorld/Saves)
Just zip it and attach it to your post (if it's larger than 300kb, split it in two parts)

EDIT: Can confirm that. Just killed my prisoner with vicious beating, but the won't pick him up if there is already another prisoner in this room. If the bed isn't used they will drag the body out. Just won't work if the room belongs to another prisoner, colonist are fine.
Savegame is attached.

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#37
Bugs / Re: [W|0.1.334] Colonists won't haul debris
February 01, 2014, 10:46:11 AM
Home-Zone is only for cleaning stuff and firefighting.
Like Itchy said, you have to declare it to let it be hauled.
#38
Quote from: Semmy on January 31, 2014, 01:16:56 PM
Thank you for the clear steps i will look into it.

Sorry i am unable to reproduce this.
Do you have the actual savegame for me?
Hey Semmy!
I tried to reproduce this and it worked for me. My savegame is attached.
Just wait a few seconds, shortly after reload the message "... is escaping" will pop up and a few seconds after that, he will escape.

PS: Had to make it 2 parts, size is 353kb

[attachment deleted by admin: too old]
#39
General Discussion / Re: OMG look who I recruited!
January 31, 2014, 09:20:02 AM
In my current colony he's naked, but has a quite good shooting skill (that's why he wasn't sold already :P) and an other "Tynan" tried to attack the colony. It seems that this is a quite "common" name ;)
#40
Ideas / Re: A way to stop roofs from autobuilding?
January 31, 2014, 09:14:43 AM
Quote from: Tynan on January 31, 2014, 09:06:38 AM
Phenom - ha, that's a mapgen bug. Really, it shouldn't make thick roof in tiny patches like that.
It was bigger before, but won't get any smaller than that :D so for now it would be a nice place to skill mining (with high risk for ... "accidents") ;)
#41
Ideas / Re: A way to stop roofs from autobuilding?
January 31, 2014, 07:34:30 AM
Quote from: Tynan on January 30, 2014, 10:10:08 PM
I'll be doing this in a day or two, actually.
Would that solve this problem too?:
#42
General Discussion / Re: Cooking?
January 30, 2014, 10:50:04 AM
Yes, at the moment this skill does only that.
How many hoppers do you have? Maybe there are too many because the will fill up every one if it's not full. I'm going with 3 hoppers pretty well.
#43
General Discussion / Re: Best way to level up shooting?
January 29, 2014, 07:53:38 AM
A shooting range, would be a nice thing for the future :)
#44
Bugs / Re: Stockpile-Food + Dispenser bug
January 28, 2014, 09:16:52 AM
Okay, their default settings are "important", that explains much. I had my stockpile on critical and changed it to important, but no change. So they have to be at least on preferred (or I will set the hoppers up)
Thanks, I didn't see that. :)

Therefore, no bug :D
#45
Bugs / Re: Stockpile-Food + Dispenser bug
January 28, 2014, 07:53:15 AM
Oh okay, I thought of that too, but I haven't found any options for the hoppers.
Where can I change the priorities for them?