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Messages - FtDLulz

#16
Bugs / Re: Muffalo Are Plants - Bug
April 11, 2014, 12:15:43 AM
Mod - Muffalo Plants
-Mod that turns the muffalos into a special type of vegetarian muffalo that drops muffalo fruit :3
#17
General Discussion / Re: Alpha 3 questions/comments
April 10, 2014, 11:39:36 PM
Then try enabling one of them and seeing if it causes the problem. Do the same for the other. Once you've found the problem mod, ask the creator of that mod about it in their thread.
#18
Mods / Re: Is this possible in Alpha 3 and How?
April 10, 2014, 11:27:54 PM
To the third one, I think that's in the default game (human meat in a meal).
To the others, I'm no modder, sorry.
#19
General Discussion / Re: Alpha 3 questions/comments
April 10, 2014, 11:16:46 PM
Try disabling them and start a new colony. Do you have the sun lamp then? If not, you could try reinstalling.
#20
General Discussion / Re: Alpha 3 questions/comments
April 10, 2014, 10:49:15 PM
Do you have any mods installed perhaps? If not, your installation may be bugged. Or I'm just completely missing the problem.
#21
Bugs / Re: Rimworld Alpha 3 Very Buggy Release
April 10, 2014, 10:48:08 PM
Quote from: userfredle on April 10, 2014, 10:43:42 PM
Quote from: Tynan on April 10, 2014, 07:51:31 PM
This is really strange; I've heard of the game crashing at large map sizes but never colonists disappearing on drop. Can you perhaps post the log file from one of these disappearing playthroughs?

How could I go about doing that for you, where can I find the log?
Just go to your RimWorld408_Data folder, and it's output_log.txt.
#22
It looks a lot slower than Rimworld, painstakingly so. I'll stick with Rimworld, thanks :P
#23
Bugs / Re: Muffalo Are Plants - Bug
April 10, 2014, 10:39:54 PM
This turned up in the dev build and none of us testers have found what's causing it, except that it happens when you go into the mod menu, and then start up a game. Best way to prevent it is to set your mods and restart the game. The mods will still be active, and you can play without this (minor) bug happening.
#24
Support / Re: Linux - black screen start
April 10, 2014, 07:41:26 PM
Edit: Just effectively failed.
#25
General Discussion / Re: Alpha3 Win Executable?
April 10, 2014, 06:52:45 PM
This happened to me while downloading the dev versions before. Most of the time I re-downloaded and it had the exe. It's really odd.
#26
Ideas / Re: Your Cheapest Ideas
April 09, 2014, 08:01:07 PM
Quote from: Nasikabatrachus on April 09, 2014, 07:45:50 PM
1. Not sure how cheap this is in terms of either coding time or cpu cycles, but I have a suggestion for countering the wall-off-a-colony-inside-a-mountain strategy: if a colonist doesn't have any available path to the edge of the map through a door or open space, the colonist receives a -10 happiness buff that lasts at least as long as there is no path. Maybe call it a "Feels Trapped" thought.

2. It would make sense if prisoners would occasionally attempt to escape by turning hostile and making a run for the edge of the map. Low happiness, moderate fear, and high health would make sense as the most likely precondition for attempting to escape. Escape attempt events by groups of prisoners are the next logical step.

Edit: Almost forgot! 3. An event in which a novel plant lands on the map, spreads geometrically, and must be destroyed with fire, explosives, or simply by time-consuming plant-cutting. Possible effects of the plant: turning areas of fertile terrain into infertile terrain, area damage effects (i.e. anything walking through it gets hurt), negative psychological effects within a certain radius of the plant.

Seconded. Those are some great ideas imo.
#27
Ideas / Re: Creative mode :)
April 09, 2014, 07:07:43 PM
I think you can change the hair textures in that, but I've never actually seen it and I'm going by the title, so don't take my word on it.
#28
General Discussion / Re: Crashed ship?
April 09, 2014, 06:57:18 PM
Quote from: Ender on April 09, 2014, 06:53:28 PM
Quote from: Darker on April 04, 2014, 04:24:26 PM
Quote from: ItchyFleaI made a scenario
Your scenarios, I will never forget. And this one was the best!

Indeed, and personally i am eagerly awaiting the zombie scenario for alpha 3.....
Same here. Now it's a zombie apocalypse story builder! ;)
#29
General Discussion / Re: The Big Patch Notes Topic
April 09, 2014, 06:47:20 PM
Quote from: Ender on April 09, 2014, 06:39:16 PM
Quote from: OpposingForces on April 09, 2014, 06:04:36 PM
Oooo..... just looked at the change log. we're close to release of the next version. i'm so excited that if i was a Japanese girl i might squee! lol
I'm not Japanese, nor a woman, but im gonna do it anyway.
SQUEEEEE!!!!!
SQUEEEEE!!!

Ahem.
#30
Quote from: Cala13er on April 09, 2014, 04:30:19 AM
Quote from: Steeley on April 09, 2014, 01:43:40 AM
Hi, Cala13er! Could you make a custom weapon for me? I would appreciate if you could create the M-8 Avenger from the Mass Effect games? I love your mod but I think the gun set could use a few more sci-fi guns.

Sure I can! In fact I may work on adding all mass effect 3 weapons. Huge mass effect 3 fan.

This is epic.