The only thing I can say is that I'd like it. I don't have much other input though, sorry
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#32
Ideas / Re: Creative mode :)
April 09, 2014, 06:39:34 PM
^ Even if you're not a tester, you can go into the options menu and enable dev mode. Next time you start up a save or make a new one, you'll have icons at the top right. They'll allow you to do a lot of things. And Omega, I'm pretty sure there is no way to customize characters. Yet.
#33
Ideas / Re: So what if you blended...
April 09, 2014, 06:36:30 PM
Ha, I've thought of that before (a lot of us probably have) and it sounds like it'd be an awesome game. There's still a long way to go before this one is finished, though
#34
Mods / Re: Your mod in the Alpha 3 release video!
April 08, 2014, 09:40:19 PMQuote from: Tynan on April 08, 2014, 01:51:47 PMThat's odd. I downloaded without anything else, just unchecked the box that said 'Download with sendspace accelerator' and it gave me the mp4.
Sorry mrofa, the download system you used requires installing some kind of crapware; I'm gonna decline that one.
#35
Ideas / Re: Dual wield for high level shooters / assassins
April 08, 2014, 09:35:52 PM
It sure would give assassins that boost that would make them a bit more valuable since they can only kill.
#37
Ideas / Re: Base AI
April 08, 2014, 12:02:24 AM
Sounds like a pretty interesting idea. I like it. I assume the AI would take up quite a bit of power though.
#38
Ideas / Re: Please release alpha 3 between 4/8/14 and 4/11/14
April 07, 2014, 10:39:04 PM
I'm pretty excited for a public release too. If you ever want to see if any bugs are still in the system, check http://ludeon.com/mantis/view_all_bug_page.php
#39
Ideas / Re: Starting Equipment
April 07, 2014, 08:56:02 PMQuote from: StorymasterQ on April 07, 2014, 08:28:37 PMYeah, but maybe instead of incapacitating them, maybe it hurts them so much every second?
For the virus, it shouldn't kill everyone outright, but perhaps incapacitates those who were exposed to it. And by exposed I mean handled the corpse of the virus carrier. May be human, may be boomrat.
#40
Ideas / Re: Starting Equipment
April 07, 2014, 07:32:32 PM
I like it. A lot. I don't really know what the purpose of a virus that kills you at the start would be though. Seems a bit annoying making your characters the way you want and then they just die.
#41
Off-Topic / Re: What's your favorite game soundtrack?
April 07, 2014, 01:57:52 AM
Halo, Starcraft, Mass Effect, Black Mesa: Source. Probably more but I can't list them off the top of my head.
#42
General Discussion / Re: Show us your colony [Mega Thread]
April 07, 2014, 01:31:48 AM
I'd post mine, but in my opinion it is nowhere near complete enough to even hold off the most basic of attacks, let alone look nice
Awesome work though.
Awesome work though.
#43
General Discussion / Re: Aesthetics?
April 07, 2014, 01:28:37 AM
This would be pretty nice, give the colony a more lively feel to it. Even just some wooden tables and dressers would be pretty neat.
#44
General Discussion / Re: Cooking human meat not possible?
April 07, 2014, 01:27:20 AMQuote from: ShadowTani on April 05, 2014, 03:56:56 PMI don't believe that should be happening. I know many people had problems with colonists not using dispensers since they were technically in the same room as the prisoners.
I tried using human meat for the prison nutrient dispenser; sadly the colonist eagerly used the prison dispenser just as much as the prisoners, even if they had a dispenser of their own in addition to simple and fine meals. So that's another thing I would love to see changed, that dispensers located inside a prison doesn't get used by colonists unless their only alternative is raw food. :/
#45
Ideas / Re: Your Cheapest Ideas
April 07, 2014, 01:25:08 AM
It doesn't seem to be exactly like regular stone since it's smooth. I would like to see some variations on it though, we already have stone tiles.