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Messages - FtDLulz

#31
Ideas / Re: Multiple Maps
April 09, 2014, 06:41:37 PM
The only thing I can say is that I'd like it. I don't have much other input though, sorry :P
#32
Ideas / Re: Creative mode :)
April 09, 2014, 06:39:34 PM
^ Even if you're not a tester, you can go into the options menu and enable dev mode. Next time you start up a save or make a new one, you'll have icons at the top right. They'll allow you to do a lot of things. And Omega, I'm pretty sure there is no way to customize characters. Yet.
#33
Ideas / Re: So what if you blended...
April 09, 2014, 06:36:30 PM
Ha, I've thought of that before (a lot of us probably have) and it sounds like it'd be an awesome game. There's still a long way to go before this one is finished, though :P
#34
Mods / Re: Your mod in the Alpha 3 release video!
April 08, 2014, 09:40:19 PM
Quote from: Tynan on April 08, 2014, 01:51:47 PM
Sorry mrofa, the download system you used requires installing some kind of crapware; I'm gonna decline that one.
That's odd. I downloaded without anything else, just unchecked the box that said 'Download with sendspace accelerator' and it gave me the mp4.
#35
It sure would give assassins that boost that would make them a bit more valuable since they can only kill.
#36
General Discussion / Re: I am BACK! Anything new?
April 08, 2014, 02:03:09 PM
A lot of stuff.
#37
Ideas / Re: Base AI
April 08, 2014, 12:02:24 AM
Sounds like a pretty interesting idea. I like it. I assume the AI would take up quite a bit of power though.
#38
I'm pretty excited for a public release too. If you ever want to see if any bugs are still in the system, check http://ludeon.com/mantis/view_all_bug_page.php
#39
Ideas / Re: Starting Equipment
April 07, 2014, 08:56:02 PM
Quote from: StorymasterQ on April 07, 2014, 08:28:37 PM
For the virus, it shouldn't kill everyone outright, but perhaps incapacitates those who were exposed to it. And by exposed I mean handled the corpse of the virus carrier. May be human, may be boomrat.
Yeah, but maybe instead of incapacitating them, maybe it hurts them so much every second?
#40
Ideas / Re: Starting Equipment
April 07, 2014, 07:32:32 PM
I like it. A lot. I don't really know what the purpose of a virus that kills you at the start would be though. Seems a bit annoying making your characters the way you want and then they just die.
#41
Halo, Starcraft, Mass Effect, Black Mesa: Source. Probably more but I can't list them off the top of my head.
#42
I'd post mine, but in my opinion it is nowhere near complete enough to even hold off the most basic of attacks, let alone look nice :P

Awesome work though.
#43
General Discussion / Re: Aesthetics?
April 07, 2014, 01:28:37 AM
This would be pretty nice, give the colony a more lively feel to it. Even just some wooden tables and dressers would be pretty neat.
#44
Quote from: ShadowTani on April 05, 2014, 03:56:56 PM
I tried using human meat for the prison nutrient dispenser; sadly the colonist eagerly used the prison dispenser just as much as the prisoners, even if they had a dispenser of their own in addition to simple and fine meals. So that's another thing I would love to see changed, that dispensers located inside a prison doesn't get used by colonists unless their only alternative is raw food. :/
I don't believe that should be happening. I know many people had problems with colonists not using dispensers since they were technically in the same room as the prisoners.
#45
Ideas / Re: Your Cheapest Ideas
April 07, 2014, 01:25:08 AM
It doesn't seem to be exactly like regular stone since it's smooth. I would like to see some variations on it though, we already have stone tiles.