Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Cala13er

#136
Quote from: Joshy1111 on June 13, 2014, 01:59:24 AM
hey are you able to get nuclear reactor working for alpha 4 and post the download up? I just want it so bad because it is awesome :D

Like as a separate upload? Okay. I hope you like the new Uranium economy aswell :P Nuclear Power Plants now also use Thorium which lasts far longer than Uranium, do you want me to add that into this separate upload?
#137
Outdated / Re: [MOD] (Alpha 4) Glassworks III
June 11, 2014, 03:19:36 PM
Quote from: ITOS on June 11, 2014, 03:08:31 PM
New version for Alpha 4f. See first page or http://www.nexusmods.com/rimworld/mods/23/?.

It's nice, however I don't personally think the walls look good when linked with the glass walls.
#138
Outdated / Re: [MOD] (Alpha 4) Campfire v0.1
June 11, 2014, 02:52:34 PM
Quote from: Goatlike on June 10, 2014, 04:06:47 AM
Quote from: Cala13er on June 10, 2014, 04:00:38 AM
I'm working on another custom dll where it goes out during rain. You want it?

Hm. While I do not know. In future i want add junk walls. And custom recipes for campfire.

What do you mean? Also, if you need anymore dll modding help. Just message me :)
#139
Quote from: Manly on June 11, 2014, 01:35:17 PM
Please don't make this into a kerfluffle.  Crimson just offered to put together a modpack that would help the community and I am very grateful for any time he would put into doing so.  Just as I am grateful for the time all modders put into trying to make this fun game even more fun.

Rather than find something to nitpick at, perhaps it would be nicer (and easier) to let perceived slights slide and assume that he didn't mean any offense to anyone.

You get my point exactly.
#140
Quote from: decomg on June 11, 2014, 07:45:54 AM
I translate to Portuguese

Okay that's great! I will message you closer to the industrial Rim v1.2.0 update.
#141
I'm looking to release translated versions of industrial Rim. If you're interested that would be great.
#142
Help / Re: Modding the Pawn Card
June 10, 2014, 06:03:54 AM
As far as I know. No you can't, that is hardcoded.

Edit : I did try do it myself for start with more colonists mod.
#143
Outdated / Re: [MOD] (Alpha 4) Campfire v0.1
June 10, 2014, 04:00:38 AM
I'm working on another custom dll where it goes out during rain. You want it?
#144
Well you need to redo every class file as well so probably best you leave It.
#145
Quote from: abcdef on June 09, 2014, 07:10:12 AM
Okay i am going to start working down the list now. Please link the orginal mod page in future :)

Hey abcdef, can I request you DONT update industrial rim to alpha 4, I'm pulling out an update in a few days or so I believe I will be and would prefer industrial rim v1.1.2 not to reach alpha 4 due to the fact it's plain awful. Let it grow old and dissapear. :) thanks

It's taking a while for me to update due to being in the same place as architect.
#146
Help / Re: Light
June 09, 2014, 05:44:25 AM
Unfortunately it's not possible to have it glow without power through xml, however I've helped someone else before by making them a working CompGlower that doesn't require power.

Download from here http://www.mediafire.com/?d5nguy6iu8tmmlx

And then follow these instructions on how to use.

1. Put in your mods assemblies folder.
2. Go to your light def
3. Change compClass to "<compClass>CompGlowerX</compClass>"
4. Remove all of this
      <li>
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <soundPowerOn>PowerOnSmall</soundPowerOn>
        <soundPowerOff>PowerOffSmall</soundPowerOff>
        <basePowerConsumption>0</basePowerConsumption>
      </li>
5. Finished

#147
Quote from: JorDash on June 09, 2014, 02:51:34 AM
I'd be more than willing to help test your mod if you like. I'm no coder or texture artist tho.

Sounds good! Will message you when I'm ready to release... The pre-release.
#148
Quote from: Blackjack1000K on June 08, 2014, 04:20:33 AM
Quote from: Cala13er on June 07, 2014, 03:16:36 PM
I made my own version of the oil extractor. This is probably the first texture I've ever put my effort into but what do you think of my first ever attempt at a texture :P



---> I haven't added any colour to it yet, but will do soon :)
---> I may resize stuff. This was just practice.
Looks great, your doing great :)

Quote from: CounterFact on June 07, 2014, 10:41:25 AM
Quote from: Morrigi on June 07, 2014, 07:44:34 AM
Quote from: Cala13er on June 07, 2014, 07:15:30 AM
[snip]
For an independent opinion, I think it's a bit garish. Might want to make it a little more subdued.
I agree too. Getting the colour palette just right is the hardest part of textures.
That i Disagree on, the color palette is the easiest part of making new textures/images etc.
as long as you know what theme your going for.

:O
#149
Quote from: superpirson on June 07, 2014, 09:22:25 PM
indeed, mrofa, that really is a rather impressive texture.
on the subject of joining your team, I would be happy to help out. How would you want me to start?

I've messaged you :)
#150
Quote from: Forge99 on June 07, 2014, 06:20:25 PM
Thx im now to the game and something like this is realy helpful

Glad it helps :)