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Messages - Cala13er

#151
Quote from: Nikitamuch on June 07, 2014, 03:16:19 PM
i installed your mod today but it doesnt seem to work for mei just input it into my mods folder but i still only get 3 colonists using the regualer normal non modded maps, any help maybe :D awesome mod by the way :D

If you're trying to use 5 colonist start, it's broken.

As for 6 colonist start, it's been confirmed to work for alpha 4. So you must have another mod that alters map generation. What mods do you have on?
#152
Quote from: CounterFact on June 07, 2014, 05:06:47 PM
Quote from: mrofa on June 07, 2014, 03:57:19 PM
Im not talented, counterFact just gave a very good example to work on :)

As for textures sure just tell me what you need and sizes, and how it should look ;p
Creating the design is the easy part. Giving it colour is the hard part.
What you did with that... You sir, are quite talented.

My thoughts exactly!
#153
Quote from: mrofa on June 07, 2014, 03:57:19 PM
Im not talented, counterFact just gave a very good example to work on :)

As for textures sure just tell me what you need and sizes, and how it should look ;p

I can argue with that! You come up with some brilliant textures. HOWWWW!! TEACH MWWEEEEE.

I will message you soon about what I need doing :)
#154
mrofa. I officially hate you... ;) That is sick!!! Why are you so talented? You're not perhaps looking to help texture a big mod by any chance?
#155
I made my own version of the oil extractor. This is probably the first texture I've ever put my effort into but what do you think of my first ever attempt at a texture :P



---> I haven't added any colour to it yet, but will do soon :)
---> I may resize stuff. This was just practice.
#156
Quote from: Morrigi on June 07, 2014, 07:44:34 AM
Quote from: Cala13er on June 07, 2014, 07:15:30 AM
[snip]
For an independent opinion, I think it's a bit garish. Might want to make it a little more subdued.

I agree, But I'm not at all good at that.
#157
Just added it into RimWorld, darkened the base a little and it actually looks alright!!!



What do you think yourself?
#158
Quote from: CounterFact on June 07, 2014, 04:36:21 AM
Unless MS Paint counts as an art program I haven't.  ;D
If the textures are meant to act as buildings I thought that I'd be able to turn 3D models into building textures someway.

Here's somthing I made quickly to illustrate my point.


Al I need to do is find a way to make it more 'cartoony' and maybe take a render from the top rather than this perspective.

Wow that is amazing!! If I ever come round to modding a 3d game, make sure I contact you :P.

Also, this is the texture for the Hydro Power Plant in v1.2.0 (A HUGE improvement for the current ones). Could you make stuff like this? If yes, would you like to join my mod team aswell?

[attachment deleted by admin: too old]
#159
Quote from: superpirson on June 06, 2014, 04:35:33 PM
hi! I am usually a coder and not too experienced in doing textures, but I could probably help. what do you need done?
edit- CounterFact, have you ever used an art program like GIMP or Photoshop? I would be willing to help you if not. Other than that, being a texture artist is pretty strait forward, it just involves a lot of practice and feedback.

Well, I'm looking for both coders and people who can do textures. Any chance you want to join my team?
#160
Can you upload the whole thing in a zip file? I will be able to help you out further then.
#161
Quote from: CounterFact on June 06, 2014, 03:49:05 PM
Quote from: Cala13er on June 06, 2014, 01:09:53 PM
Well progress just got a whole lot slower. Our texture artist has left. So shoot.
Well, is it hard to be a texture artist? :)
I'd like to help if I can.

Well it depends if you're good at making textures? If you can somewhat create a nice texture I would be more than happy to welcome you to the team.
#162
Well progress just got a whole lot slower. Our texture artist has left. So shoot.
#163
Help / Re: Need help with...
June 06, 2014, 07:31:23 AM
I just realised I gave you a version where it still would work outdoors in the rain. Will get it to you when I have time to.
#164
Help / Re: Need help with...
June 05, 2014, 04:16:58 PM
Here you go mate! Sorry it took forever, was doing a few things in Industrial Rim first.

You'll find it attached to this.

1. But in your mods assemblies folder.
2. Go to your light def
3. Change compClass to "<compClass>CompGlowerX</compClass>"
4. Remove all of this
      <li>
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <soundPowerOn>PowerOnSmall</soundPowerOn>
        <soundPowerOff>PowerOffSmall</soundPowerOff>
        <basePowerConsumption>0</basePowerConsumption>
      </li>
5. Finished

[attachment deleted by admin: too old]
#165
Quote from: bibel on June 05, 2014, 04:03:32 PM
can you update that mod to alpha 4 it one of the best :)

I will eventually :) I'm rolling quite a big update. Prepare to completely re-learn industrial RIM. Completely changed it (gameplay wise). Hopefully I won't need to completely change it again.