Quote from: Nerek21 on April 08, 2014, 01:40:16 PM
How about being able to set up sentries in a guard/police mode. The guard mode could be set up at your entrance. You could have "stealth" events such as small raiding parties that don't have a popup so unless you’re looking on the map you don't notice the raiders until your guards see them and set out a warning.
You could also have a police mode or job that have players patrol the base. You could add crime to the social interactions such as stealing or even murder. The police's job would also be to calm/arrest anyone who has a mental break.
Another social interaction I just thought of would be your colonists falling in love. Maybe they spend a lot of time together and the task list pops up and asks to move in together so you put them both in one room. You could also have multiple people fall for the same girl and the one that doesn't may get jealous and eventually murder the guy to get the girl kind of thing which leads back to the police. You might need to move his room away from them or something to fix this.
Just some ideas, great game!
And on randome randy one jealous guy kills your entire colony since you only got one girl/guy in there

Crime: What would they would steal if they got a resource based economy inside the colony, i.e if guy A would steal a pickaxe from guy B this would mean that guy B cant dig or dig slower and that means entire colony with the guy A loose on this.
Guard and stealth parties i love that



