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Messages - mrofa

#1531
Unfinished / Re: Lost Colony Mod
April 05, 2014, 02:18:58 PM
Did had few more plays with the mod and damn its still enyoing it, atleast the start:D
I was thinking that there might be some more dependence on research, not sure if its possible now i.e. all colonists woluld have massive penatly to most of the skills ( i think this can be done by making a mod with skill values and lowering them not sure), skills would have milestones so 1 to 5 lvl of minig would give 2% of speed for each lvl(10%) but on lvl 6 you get extra 25% bonus for only this lvl, any higher lvls would give 2% until next milestone.
So we got poor skills and here comes the research, there could be few research that are categories in them selfs, but at some stage they are linked together and require some of other category higher research.
Player could start with wood, stone, minerals( metal, and hopfully crystals at some stage or other resorces) and plants research.
Each of this categories would give a bonus to skill research, like the basic ones pneumatic minepicks that give 20%.
Food category as there are zones which i dont know how to change could mainy give speed up to growing and some basic like a plant pot, maybe early merge with minerals for food dispenser, and with wood for hydrophonic farms.
Also merge plants and minerals could give chemical research that would allow for some basic solar plants and batteries.
Wood would provide some early furniture.

This idea is mostly for early specialization, as i did play the early version it was very cool since i had to choose and plan what i will need to research dependable on the map im on.


#1532
Outdated / Re: [MOD] (Alpha 3) Flagpoles
April 05, 2014, 01:46:18 PM
Yehh i did this only as a example didnt know he will actually use it as a mod, you need to go in and change thingclass if i remmber right since it was just  a copy files of equipment rack that i had under hand to change textures.
#1533
Help / Re: Writing custom code
April 05, 2014, 10:54:09 AM
Hello mate i got a question for the dll.
How do you extract data from it and how do you make new one ?
#1534
Shared components would be nice. I.e 2 mods have a workench, its the same workbench but  each mod add a diffrent recipe for it, so insted of replacing each other common component, there could be a way that just add the recipes from one mod to other mod workbench if its the same.
This would allow to make some common components on the forum for modders to share, since atm with a mod pack i think i got more diffrent workbenches on the list that my entire mod got furniture :D

#1535
Well if you put a layer under the gun that cover whole texture and set it to 1% opacity it stop the edges, atleast on futniture stuff i made, since i just did 1 gun im not sure how it will work with them
#1536
Haha it took me 2h to make my first gun texture:D
But you can make them in higher resolution if you want, game will resize them preety well anyway
#1537
That looks awsome mate :)
#1538
Try to move camera and zoom in and out.
#1539
And you dont need to add all of that features, thers like 5 mods that adds lamp with diffrent color
#1540
Mods / Re: Your mod in the Alpha 3 release video!
April 03, 2014, 05:52:12 PM
Done one more video, this time its well i think better since it have raiders:D
Download
#1541
Stop time ! :D
#1542
Cool i start making deadly coffie cup :D
#1543
Mods / Re: Door texture
April 03, 2014, 11:25:26 AM
Standart doors have:<blueprintTexturePath>Things/Building/Door_Blueprint</blueprintTexturePath>
<menuIconPath>Things/Building/Door_MenuIcon</menuIconPath>


I added <TexturePath> tag it should include my texture, but its still uses the default one.
My texture looks like default with grid to know where are parts are after opening :D
#1544
Mods / Door texture
April 03, 2014, 11:15:22 AM
I cant find the door texture or more like to change it, did a copy of a core door and added my own texture but the only one that show is the blueprint one the main is still original, what i am missing ?
#1545
Well im in if my mod will work in alpha 3 :D