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Messages - ApexPredator

#31
Outdated / Re: [Mod] (Alpha 5) Neo Muffalos
August 06, 2014, 04:00:01 PM
I saw the title and my brain went here but I quickly dismissed my impulse thought because it was too silly. Thank you for proving my impulse brain right.
#32
Ideas / Re: Nerft Raids and Raiding onthers
August 05, 2014, 04:24:07 PM
I agree with you that raider groups are way over-sized but not at 40. When you get a 150-300 person group that is a little out of control.
#33
Ideas / Re: Tone down centipedes?
July 31, 2014, 10:33:57 PM
Quote from: Rimworldfan9381 on July 31, 2014, 10:20:12 PM
I HIGHLY DOUBT they will make centipedes weaker..Its basically their role in the game to be a major threat...their counterparts are weak, fast, and ranged. centipedes sort of balance them out.

My most recent loss came at the hands of 63 syphers. They would pop two sentries per volley and destroy the wall my colonist was using as cover and kill him per volley. Short of hiding in a wall and waiting for a friendly tribe to come by I have no idea how you can combat a force like this. There were 40-50 peeds on their way too.
#34
Space, I am in my last month of college (finally) and will drop a few nuggets that I learned on the research front. There is nothing wrong with having a targeted research paper; it is actually preferable in most cases. My main issue with your OP is in the survey questions themselves. If you are going to do a survey on AI and sentience (or anything really) than you need to properly define the terms for those that take the survey. You should never assume that your reader knows what you are talking about in a research paper because in most cases they have not done the research and that is why they are reading your paper. Also, the survey questions were worded in a way that would prompt a complex answer but we were supplied with options of yes/no/idk.
For example, your second to last question asks “if a computer did become self-aware would it be guaranteed rights…”. The questions that came up when I read that are: what do you consider self-aware, what kind of rights, same laws as whom, who is the guaranteeing authority of the rights? If this was a question that you gave to me in person (say we were both students in the same class) I would probably assume a similar meaning to what you were thinking when you wrote the question but it is still a good idea to never have a subject assume anything. On a side note I also found it interesting that you required race but not religions or political affiliation, any reason for this?
#35
Off-Topic / Re: Dumbest thing you've ever heard?
July 30, 2014, 03:19:39 AM
Quote from: Dr. Z on July 29, 2014, 04:13:13 AM
Quote from: ApexPredator on July 29, 2014, 01:01:48 AM
I had a snake in high school and my mother put it in my small feeding tank left it outside in the sun all day. When I got home from school I saw the tank out back with a cooked snake in it and was like WTF. When I inquired about said WTF I was met with "I thought snakes like sun". I hold up nuked snake with a "really" face and get "go put it in the shade and see if it comes back to life" as a reply. The moral of the story, I clearly beat the odds making it to adulthood.

Did the snake survive?

No it was dead long before I got home.
#36
Off-Topic / Re: Dumbest thing you've ever heard?
July 29, 2014, 01:01:48 AM
I had a snake in high school and my mother put it in my small feeding tank left it outside in the sun all day. When I got home from school I saw the tank out back with a cooked snake in it and was like WTF. When I inquired about said WTF I was met with "I thought snakes like sun". I hold up nuked snake with a "really" face and get "go put it in the shade and see if it comes back to life" as a reply. The moral of the story, I clearly beat the odds making it to adulthood.
#37
To what degree would you consider a computer artificially intelligent? Do you consider being self aware sufficient enough or at a human like capacity for thought/problem solving?
#38
Ideas / Re: Tone down centipedes?
July 28, 2014, 03:50:30 PM
The friendly and raider groups are so big my game freezes for about 15 seconds then I hear the sound of an envelope coming then it unfreezes 15 seconds after that to a ball of people twice the area of a base 30 days in. My current wealth is 115k and sorry we seemed to have jacked the thread so let me bring it back, I would love a mech attack over these raider attacks that take 2 weeks with 8 haulers to clean up.
#39
Ideas / Re: Tone down centipedes?
July 28, 2014, 12:19:29 AM
That is what I thought as well, that attack size is based on “wealth” and buildings and items all add up. I am at the point on my current game that 150+ raiders are showing up at a time and these forces are waaaaaaaaaaaaaaaaay too big. I have gotten lucky on my last 2 raids that some friendly groups of 100+ showed up at the same time to do 90% of the work. There is no way my 12 colonists and 20 turrets can stop a raid of that size and its getting a little out of hand.
#40
Ideas / Re: Your Cheapest Ideas
July 27, 2014, 07:14:58 PM
I think something like this has been suggested before but this is a huge thread so… Make a hospital bed option, similar to prison bed but it is where incapacitated people are taken. Also add an option to rescue downed friendly tribes people instead of capture them. If you rescue a friendly tribes person and bring them back to health, when they are able to move around they walk off the map to go home and you get a little boost to your relationship with that tribe.
#41
Ideas / Re: Improvements
July 27, 2014, 06:29:28 PM
Quote from: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

Where are you getting blasting charges? I thought they were removed?
#42
Ideas / Re: Tone down centipedes?
July 27, 2014, 06:27:26 PM
Quote from: Rahjital on July 27, 2014, 05:45:38 PM
Well, turrets are mostly pointless because they raise the strength of enemy raids, so unless you plan on using them as impromptu blasting charges, avoid them. Get all your colonists' shooting skill at least to level 10, the computer doesn't care about what skill your colonists are when computing the raid strength. Micromanage your pawns during battles, move them around, make use of the fact that you are a thinking human against (relatively) dumb AI algorithms - this means that you have to use friendly fire to your advantage, the tribals are especially vulnerable to slaughtering their own.

However, the most important advice is: When you see you can't handle the fight, RUN. The raiders will eventually get bored of gutting your colony and leave. This will mean a lot of rebuilding, but you can always rebuild. Replacing dead colonists is worse, especially when they are godlike cooks or something to that effect.

If you do not use turrets are you getting attacked by 50+ size groups?
#43
Ideas / Re: Tone down centipedes?
July 27, 2014, 04:45:51 PM
Quote from: Fruit loops on July 27, 2014, 02:05:12 PM

personally the sythers are the easy one there is no reasoning for it they just seem easier to me

They have their place and if you have some folks far from base doing some hauling or cutting when they show up on map they will probably kill those colonists before they get home. With how accurate they are I think their HP is balanced.
#44
Quote from: BetaSpectre on July 26, 2014, 11:54:17 PM
The entire Socially Improper thing didn't make any sense to me for a while.
Also I hate it when a colonist decides to only haul 6 berries instead of 75 of them to a hopper.

I agree the hauling issue can get annoying when there are numerous piles of berries all over the ground.

My big one for me is when you tell colonists to cut trees or mine metal on the other side of the map. They will walk out and do the task and leave the metal/wood on the ground while they walk back to base to eat/sleep/do something else empty handed. 
#45
Ideas / Re: Your Cheapest Ideas
July 26, 2014, 10:41:17 PM
My idea is the opposite of fruit loops
An alarm mode that makes all non-drafted colonists go to a set area similar to a stockpile zone and they can eat/sleep work with in this area but not leave unless drafted. In a large colony it is crazy managing a fight, workers that cannot fight wandering into battles to work, replace drafted units that are low on sleep/food, those undrafted units that you undrafted so they would go eat decide to wander around forcing you to draft them and make them stand where you want until the sleep/hunger become a major issue.