Quote from: monkhouse on February 06, 2014, 04:13:31 PM
I'd love to see something like this implemented. Something like power should be a primary concern for colonists and just being able to plop down more generators as needed blunts that somewhat. If important structures were one-shot kits that you can't always assume you'll be able to get your hands on, you'd have to make some really tough choices about what you need; harvest doesn't look too good, you were going to buy food, but ack he's got a geothermal kit, that's the first one you've seen all game. I guess the people can go hungry until you finally have enough power to run that hydro operation...
Your explanation is how I was seeing this idea explained and its value to game play.