Hello,
Really fun mod. I just have a couple questions regarding some of the tools:
1) There is a Hammer, Hand axe, and Pick axe. They only do one damage; do they improve any skills while equipped?
2) Is there a plan to make them craftable from other materials, and viable for combat use?
3) There used to be Pneumatic Picks which seemed like something ripped from Red Faction. Were those from a mod that wasn't included? Futuristic, high impact tools would be cool for both improving gathering, as well as melee; anything that crushes a building, rock, or tree should be good enough for combat.
I think it'd be cool if they could be used as weapons, to add more variety to the selection of melee weapons; bad ass miners with hard hats and pick axes and all.
cheers,
Michael
Really fun mod. I just have a couple questions regarding some of the tools:
1) There is a Hammer, Hand axe, and Pick axe. They only do one damage; do they improve any skills while equipped?
2) Is there a plan to make them craftable from other materials, and viable for combat use?
3) There used to be Pneumatic Picks which seemed like something ripped from Red Faction. Were those from a mod that wasn't included? Futuristic, high impact tools would be cool for both improving gathering, as well as melee; anything that crushes a building, rock, or tree should be good enough for combat.

I think it'd be cool if they could be used as weapons, to add more variety to the selection of melee weapons; bad ass miners with hard hats and pick axes and all.
cheers,
Michael
It is based on the Navy's LaWS. Basically, this is like a body mounted laser that tracks incomming projectiles and shoots a laser at it, either cancelling out another form of energy or vaporizing a conventional projectile. This would require a battery, that once depleted would have to be recharged or simply a new put in.
).